EA and Dice has recreated, re-imaged and redefine their iconic heroine Faith Connor in the revamped Mirror’s Edge Catalyst. Though the date push back a few weeks all is well as gamers still received the promised beta access that truly left me breathless.
How much you ask? Simply putting the controller down was not an option. In fact, I found myself embarking this brief journey a few times, including the side missions and free roam.
In this this impression I want to explain the good and the bad side to Mirror’s Edge and how this game promises to do more than entertain.
With Faith finishing her time in lock down her guardian Noah immediately sends another runner for her to bring her home. Although she’s not the most respected runner anymore, she’s still the best! As you travel through the city of Glass there are missions, side objectives and more to complete. If that wasn’t enough, we also had the opportunity to free run and become one with your environment.
The combat system is fairly easy to get used to as you can engage in hand to hand combat, or utilize the environment while running. In fact the overall experience felt more simplistic than the original title, making this installment more enjoyable, yet challenging.
The beta also included a few challenges as well that shared your objective time against other gamers in an online leaderboard. Personally my biggest obstacle was during one mission that forced me to outrun a chopper that was searching for me. This isn’t Grand Theft Auto where I can jump in a car and find the nearest hideout, or Watch Dogs allowing me to simply hack the city and the helicopter.
Mirror’s Edge will not disappoint, which is not much of a surprise. Though a cliché, Faith truly does hit the ground running and DICE hit the mark, guaranteeing you an experience one can only dream for. Graphics were stunning; gameplay is extremely fast-paced and overall can be so far put into one word, astonishing!