Special Forces: Team X Review
Game Reviewed: Special Forces: Team X
Release Date: February 6, 2013
Developer: Zombie Studios
Publisher: Microprose, Atari
Platform: [Reviewed:Xbox 360], PC
Genre: Third Person Shooter
Rated: M for Mature
Today, it’s kind of hard to talk shooters without relating the game to Battlefield, Call of Duty or maybe even Halo. It’s also rare to find a genre step outside the box, yet keep the elements that makes them what they are.
Zombie Studios have actually managed just that. They’ve taken the thrill of team based shooting and created a cell-shaded one of a kind.
Graphically, Special Forces looks like Borderlands in third person. You’ll immediately notice, if you’re a fan of sprinting across a map, that your player will never run out of breath. When you consider the spawn-in’s and sprinting, it crosses Gears of War and Battlefield.
Spawning in is beneficial as you can join in directly behind a teammate based on location. If your partner in too close to an enemy or in the line of fire, you will be set back to the team’s original spawn point.
On a bad note, when taking cover, I found a few times that I was stuck and unable to pull off of the wall or object.
Campaign free, Special Forces: Team X puts you in the battlefield in popular modes such as Team Deathmatch, Capture the Flag, Control Point, High Value Target (HVT) and more. Zombie Studios and Microprose are both applauded for delivering gamers a decent handful of game modes. Though an arcade release, you feel every bit of its value.
If that’s not enough, before the launch of each game, you are able to choose your map preference. However this isn’t Call of Duty, not only do you get to pick the map, you can build the physical layout. It’s badass that time and effort can be put into map choices and the voting system continues in three segments (left side, center and right side).
The ranking system in Team X is pretty simple and similar to most shoot em ups. As you begin to level up, you will unlock different characters, weapons, skills and more. In addition, your skills are not only visible for your own self tracking, but friends and can view your ranking against theirs for a competitive drive. That and bragging rights.
Zombie Studios has graced the online world with Special Forces: Team X. It’s definitely not going to make game of the year, but it’s surely an eye-opener worth its retail price. You have awesome gameplay, unique mapping ability, plenty of modes to partake in and even 45 minutes of demo time to get a feel of the game.
The Scores
Gameplay: 4/5
Visuals: 4.25/5
Audio: 4/5
Controls: 3/5
Replay Value: 3.75/5
Overall Rating: 4/5
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