Release Date: December 21, 2011
ESRB Rating: E10+
Price: 1200 Microsoft Points
Trine 2 presents gamers with a fantasy world full of more vibrant color and immersive liveliness than
any title in recent memory. Through a series of beautifully rendered stages, each highly animated and
bursting with color, adventurers will solve brain-teasing puzzles and defeat a variety of foes as they
seek the source of their world’s calamity. Trine 2’s greatest new addition is that of online support for its
defining 3-player cooperative play, which allows three friends-in the same room or across the world-to
team up through the entire single player campaign.
Trine 2, a physics-based puzzle game, with side scrolling action is brought to you by Frozenbyte. The
follow up to their 2009 release continues on the formula used by its predecessor. The player switches
between three different characters as you solve puzzles to complete each level. Vibrantly bursting with
color and stacked to the rim with brain-teasing puzzles.
I got a chance to sit down and play Trine 2. Right off the bat you have a playable start menu. It was fun
jumping around doing a little Bionic Commando type swigging with the characters grapple hook. I love
playable start menu’s, they just start a game off on the right playful tone.
Into the game I go and the first immediate thought is how pretty it is. Immediately I was sucked
into the environment displayed before me. The screens show as though someone soaked a paint brush
and splashed color all over the screen. The colors are vibrant and used without reserve to give you a
feel of being immersed in this little fantasy world. The wide depth of field gives you the feeling of being
in a living breathing world; I often caught myself losing my character and just peering off into the
distance. The attention to detail, like flowers in the baskets to the architecture of tower structures in
the background, and emphasis put into the visuals for this game are what really grabbed my attention.
Amazing for a 2D side scrolling platform game there were times were I felt I could fall off into a 3rd
At the start you are greeted by narrator with the voice of what I imagine is an old world traveled
wizard. Her introduces you to the 3 playable characters, each with own distance traits and skills.
Nothing earth shattering here for a fantasy genre game: Pontius the Knight likes smashy, frail Amadeus
the Wizard is spellsy, and Zoya the Thief is the range attack character with a slightly shady demeanor.
The heart of Trine 2 is in its puzzle challenges. As you progress through the game you are presented
with different puzzle at each step. Here are some moveable objects, get from point A to point B. The
puzzles are challenging and do take a moment to think through. While many puzzles can just be passed
quickly, more detailed thought will be required to capture all the rewards. Since each character has
different talents, you will often need a combination of skills for each to pass some puzzles. Switch
between players at any time which is great for their different abilities. Though clumsy at first, it was
more natural as I got use to the mechanics with switch back and forth between the 3 characters.
Have I mentioned the Visuals? It’s like a playing in oil painting. The saturation of color is on full tilt as it
created a glowing tint in my room.
Gameplay was tricky in the platform aspect, the jumps, grapples and bouncing took trial and error to
figure out. Creativity is also rewarded, at one point I used the thief’s skill to grabble onto a log swing,
then switching to the Wizards movement power to move it back and forth. It would have been nice to
get more hints, however it was very rewarding too once I figured out how to get past each puzzle.
The music in Trine 2 kept me in the spirit of the game. The old medieval folk melody through each stage
seemed more like one long song opposed to being very repetitive. This worked for me most of the
game in keeping with the steady pace of the game. Though I wanted it to be faster paced, the game
asked me to take my time. Rushing into obstacles would more often result in failure than had I looked
before I leapt. The game does keep you on your toes by making sure you don’t just coast by using a
single player. Often goblins would pop up making your wizard pretty defenseless and your knight more
desirable. Once your foes are vanquished you can get back to solving puzzles at a leisurely pace. The
fight aspect seemed very out of place to me. Brief moments in the game were beset suited for hack
and slash play style only to end with the reminder I had homework to do. Boss levels seem very much
the same way. They oversized, sometimes overly easy, Boss’s seemed to have been added more as a
bookend to each level instead of as a climax.
Hidden within the beautiful surroundings are the pieces needed to solve each puzzle. There is a lot of
scenery to take in while trying to figure out my puzzle. Even when the answer at first seem clear seems
clear at first, sometimes more a second approach is needed, that was rewarding. Why doesn’t, this
work, hmm here, try this. I would find myself jumping for an out of reach potion several times before
finally looking for alternative method of reaching it. Sometimes I would figure it out, often I would
simply move on.
Replay Ability: 3/5
Overall Rating: 3.5/5