“To celebrate the success and popularity of the METAL GEAR SOLID franchise, we are working hard to bring our fans the next installment on next-generation consoles,” said Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc. “We are excited to give players the traditional, high-quality and immersive experience of a METAL GEAR title, while also delighting them with new, innovative aspects to the game.”
Fans of the series will definitely agree with the words spoken by Mr. Tsuboi as we surely have more than a lot to look forward to.
My heart dropped when the original voice of snake was announced to long longer be a part of the series. Then, it almost burst of my chest when the name that highlighted my favorite actor in a mere 5 syllables was taking the challenge, Keifer Sutherland.
Metal Gear Solid 5: The Phantom Pain, planned to release on PlayStation 3 and PlayStation 4 as well as XBOX 360 and XBOX One will be using its new FOX engine displaying “photorealistic visual quality,” equally through gameplay and cutscenes.
Phantom Pain will also use realtime weather, so as the time of day or night passes through, you will experience the same atmosphere in the game. Take a look at the extended director’s cut of the Metal Gear Solid 5: The Phantom Pain below: