Game Reviewed: The Walking Dead: Michonne Ep. 2
Release Date: March 29th, 2016
Developer: Telltale Games
Publisher: Telltale Games
Platform: [Reviewed: PlayStation 4], Xbox One, PC
Genre: Graphic Adventure, Interactive
Rated: M for Mature
In too deep was a great way to describe the closing of episode one of The Walking Dead: Michonne. After having a group ready to kill you and those around, you found Michonne left with making decisions that could cost someone there life. And in the end, it did.
It’s the aftermath of the gun smoke and a shot at revenge Michonne is left in an awkward situation, only to hope the right decision has been made. It’s here where you are everyone’s only hope in episode two: “Give No Shelter.”
This episode reminded me that I was playing as Michonne and not some poor sap that never stood a chance. I made my bed and I’m fine with lying in it. Is it possible these decisions I made could affect everything moving forward? Possibly; But when the moment settles in, you never know what you’ll do until your name is called. By the way, this was just within the first five minutes.
While this episode delivers more action then we could ask for, it feels to have taken a darker path to where humans are more dangerous than the walkers, similar to the TV show in its current season. The story picks up where Michonne and Pete attempts to escape from the hands of Randall and Norma. Every decision is up to you as Michonne continues to deal with PTSD from the possible death or disappearance of two daughters and getting back to their crew.
Give No Shelter ends with a great cliffhanger to ensure an awesome finale to the miniseries, but it’s too short to appreciate the overall progress and story altogether. Unlike previous Walking Dead titles, I never had enough time to care for any characters as far as their trust, bond, loyalty, anything. What made the series now lacks in comparison.
Replay Value: 3.5/5