Release Date: August 28th, 2013
Developer: Red Fly Studios
Platform: [Reviewed: Xbox LIVE Arcade], PlayStation Network
Rated: T for Teen
The Teenage Mutant Ninja Turtles has been around since the 80’s kicking Foot Clan butt and thwarting Shredder’s evil plans. Since then there has been plenty of awesome TMNT games that has released, my all-time favorite being the insta-classic Teenage Mutant Ninja Turtles IV: Turtles in Time for the Super Nintendo. Now I’m going to get all philosophical here; you can’t have good without some bad, which just seems like the way of the world, and with that said Out of the Shadows is beyond bad. That’s why I put that incredible TMNT picture above, so I can balance it out with my tearing apart of this game!
Never has a game been as clearly broken as TMNTOOTS. From the very beginning there are numerous game-breaking glitches that prevent you from doing the simplest of tasks. Heck, the first minute or two of me playing I clipped through the world and fell, forcing me to restart!
This clipping epidemic doesn’t even end there; in the first chapter of the game you’ll be tasked with taking out Foot Clan cannon fodder to progress through the level. I came to one part where I had to clear the area out before I could move on and just when I was about to finish off the last guy he fell though the floor! Again, I was defeated by the Clipper.
This is a mess of a brawler plain and simple, even when the game doesn’t decide to act up. At first the combat is a massacre of the finely executed combat of Batman Arkham Asylum or City, but if you commit enough (excruciating) time you can make use of various skill trees. Unlocking these skills is surprisingly deep that provides a large array of varying attacks including some admittedly cool team attacks. However, the moment you start swinging your weapon you can instantly see how much of a pain it is, which by this point is to be expected.
Even if Out of the Shadows was to work as intended everything else is beyond broken! Enemy A.I. might as well be cardboard cut-outs as some don’t move a muscle. Looping animations can cause player to walk in an endless cycle, sort of like limbo where you’re going somewhere yet nowhere all at the same time. There are issues that rank higher in the severity meter than most, but all of them together points that meter in the red.
Out of the Shadow’s short life is being drained by even more daunting and head-scratching game designs like having quicktime events during cutscene. Why!? It was unnecessary in Resident Evil 4 and it’s inexcusable for Out of the Shadow! The turtles shout the same one-liners to show “personality”, however it just comes off as annoying and irritating.
And don’t get me started on how the Turtles look; they’re exactly how I would’ve imagined the Teenage Mutant Alien Turtles to look like, just add antennas. In other words I despise their character models; transitioning the cartoony and colorful art style of the cartoon and previous installments for a more realistic one just doesn’t work, at least not here. And as suspected, the environments are dull and bland with constant texture pop-ups that only add to the numerous atrocities.
Any shimmer of light is instantly blotted by an impenetrable darkness of glitches and bugs that just ruin any chance of this arcade title to even function properly. On top of the controller-smashing, game-crashing bugs the overall game is a rushed product that shows its true, uninspired colors. The combat lacks impact, nothing works, and the co-op isn’t even worth going into. Can we even call this a TMNT game? Is it a game at all? Short answer: no, it’s that god-awful.
Replay Value: 0.5/5
Overall Rating: 0.75/5