Hide in the shadows and take down your enemies by any means necessary. The words better quoted by City Interactive as Be a sniper; Be a ghost, Be a warrior. Sniping places you as an elite soldier with an incredible from an unspeakable range. From how close is the likeness is the third installment, Sniper Ghost Warrior 3?
The campaign kicks off with baby brother practicing sniping to time pacing and accuracy for the road that leads ahead. Unfortunately years later on a mission with older brother Jon, little brother is kidnapped as his brother is left alive, but beaten.
The breakdown is quite simple; being a sniper was the only satisfying method in SGW3 which required being a ghost. Just as breathtaking as the original, it’s worth tagging enemies from afar and obtaining the skillful take downs from a bullet piercing meters away.
What also makes SGW more challenging this go around is the smarter A.I. that remain hidden once you’ve been detected, forcing you to either find a new vantage point or sneak in for CQC. The problem is also here as well, becoming the warrior as it takes away from the experience, becoming more of a lackluster experience.
Sniper Ghost Warrior 3 utilizes an open world environment that can at times be both gratifying and distasteful. The further the target when sniping, the more rewarding the kill; on the other hand when having to travel certain distances, more so for the dialogue, it’s a waste of time.
Respectfully the biggest flaw of SGW3 is the load time between each mission or when returning to gameplay. I found myself waiting minutes for the game to load the campaign which became disheartening and lost me in the replay factor.
It’s hard to explain as moments allowed SGW to feel like a fun game, yet confusing concept. Quoting the phrase, “if it ain’t broke don’t fix it” comes to mind as the franchise aimlessly took a shot, so to speak, in the wrong direction.
Visually Sniper Ghost Warrior was a mixed bag, though more on the positive end with a beautiful, and at times realistic atmosphere advantaged for a sniper. The civilians seemed to care less who you were and completely ignored the soldier running and driving around with guns.
Another unfortunate downside to SGW3 is the lack of multiplayer original promised for launch, however pushed back currently with no set date. What could potentially upset gamers is having season pass codes which include two inaccessible multiplayer maps.