Resident Evil, as a franchise, has seen plenty of changes over the years. Resident Evil was always best known for its terrible camera angles, spotty controls, limited supplies, and tight corridors filled full of creeps that wanted to get you. This essentially made the game widely known as being generally creepy to play. When Resident Evil 4 came on the scene, things really started to change directions.
Now don’t get me wrong, Resident Evil 4 was very creepy but what Resident Evil 4 seemed to revolutionize, Resident Evil 5 couldn’t bank on entirely. I’m well aware of the positive reviews Resident Evil 5 received but from a gamer stand point, I do take note that not all people want a strict “shoot em up” made out of Resident Evil series. Can Resident Evil 6 appeal to the fans of both the old and the new? If the demo is any solid ground to form an opinion on, then I’m feeling it could end up being a mixed bag.
The Resident Evil 6 demo is pretty lengthy in itself. There are 3 campaign selections to choose from, with those choices being a Jake, Chris, and Leon campaign. Just from an average play-through, it will take you almost an hour to complete the demo in one go. This is impressive as most demos only give you one or two cool “whoa” moments , shove you into a room, and fade away to an advertisement screen after 5 minutes of playing.
From what can be noted, each campaign selection has a different focus on a certain element of gameplay. Leon’s story will engross you in horror and loss while Jake and Chris will deal some high-octane “shoot em up” moments. This mixture could prove to be a delicate balance in providing an engrossing story and rich gameplay. One could only hope that Capcom delivers the right mix come the final product.
One downside that should be mentioned, is the loading times. When a game has to load for what almost feels like a complete minute, there seems to be something wrong there. We’ve come a long way since the early days of gaming and optimization has improved leaps since then. Cutscenes also do not meld gently into player controlled sequences and the game will plague you with another loading screen before relinquishing control. This complaint may just come off as fickleness, but essentially one could argue that it takes away from the overall presentation of the game. However, it might just be a limitation of the engine they are using and we are none-the-wiser. I guess we will never know.
Controls for the demo are pretty standard and nothing is over complicated in this regard. Graphics are fitting to today’s standards and do well to match those of the previous title. Obviously no one should expect a Crysis-like eye-melting environment in this game. With current generation consoles reaching the peak of its horsepower (i.e the Xbox 360 more specifically) no one should expect more then what is capable. Long story short Resident Evil 6 should appeal to the graphic buffs.
With each new Resident Evil game being more action oriented, its easy to assume where this franchise will lead. However, it is anyone’s guess to how Resident Evil 6 will play out. With the flop that Operation Raccoon City was, we know that taking a “Gears of War” approach should be left to the big boys at Epic.
Hopefully this game will stay true to its past titles and still hold on to some means of quality survival horror. With from what I’ve seen in the Leon campaign, there might just be some hope of another good Resident Evil game yet. I guess we will just have to wait and see where they take us come the 2nd of October, 2012.