To be created by such a small team, Remothered: Tormented Fathers is a great achievement. You can tell straight away from the intro cinematic, careful voice acting, and even the lush overgrown outside exterior of the mansion, that this is a work of art. Remothered: Tormented Fathers sets itself up well and for the most part, really caries itself through for the brief time you will spend with it. Whether you remember an old game series called “Clock Tower” or not, this game will definitely throw you some vibes from an older time. The trailer snapshot says, “Its Time To Survive The Evil” and indeed that will be your main goal… to survive.
VISUALS AND SOUND
Remothered: Tormented Fathers is a very good looking game. No, its not “SUPER-AMAZING!!!!” but its definitely on par with Resident Evil 7 in a lot of ways. Even the color scheme and various elements really lend to this theme. For most of Remothered there is a heavy emphasis on story-building cut-scenes. Honestly, its not bad nor does it really break any pace seeing how the game was designed to play slow naturally.
As for sound, there is clever use of it and the sound tracks accompanying the game are well made. Some sounds do act differently when deciding to be muffled through a wall or not and kind of throws you out of belief, for a spell… but some of these seem to have been done for game-play reasons. Like it was alluded to before, the voice acting is nice and very well done. If you couldn’t tell already, the main character looks a lot like a cross between Jodie Foster and Helen Hunt. The voice actor sounds more so of an impression of Helen Hunt and because we know who its supposed to be… the voice acting, in opinion, feels kind of off; it starts to ring in an uncanny valley feeling, if you will.
However you want to take that is up to you but after talking to some other people and seeing game-play videos, its been a reaction I’ve shared with others. You can admire the dedication of the team for putting their favorite actress (doppelganger) in the role so maybe its just a grasps at straws.
Remothered: Tormented Fathers is simple in its design but it works quite well. The player premise is much like Amnesia: The Dark Decent where you are almost completely helpless and need to hide from the “monster”. You are not completely useless though as there are several items you can find throughout the map that let you either throw as a distraction or stab the “monster”. They are both basically time buying items that will let you sneak past the enemy or buy you time to get into a proper hiding spot (and there are a lot of them). Sure, that might sound boring at first but there are some pretty tense moments and seeing how you can only save in certain areas… it makes it even more intense.
Remothered plays beyond the hiding mechanics like an old-school adventure game. To progress you have to find keys and items but they are scattered all across the map. This means you will have to be careful but also be willing to search the multiple floors and room of a map to find your puzzle piece. To reiterate once again, this game is SLOW. You take it too fast and you are going to get CAUGHT every time!
There are some Quick Time Events surrounding some interactions with the enemies, and while some “gamers” may not like the sound of that at all… in Remothered it is sometimes these moments that give you a second chance at getting away. Sometimes you can also be caught hiding if you don’t close the door on the cabinet. Its really intense when you get found out but at least its not instant death! That being said, the QTE’s do adapt and based on your inability to stay hidden before or if you have low health, it may be harder to win them! So leaving your preconceived ideas of QTE behind, the ones in this game are actually well designed to fit and not just be there for status quo.
Remothered: Tormented Fathers is a lot more of a cinematic experience than a game for a lot of parts. Yes, the “game” is very much present but you can see that the project was looked at more from an art angle. The game will take you around 4 hours to beat if you are just in it for the straight shot, but there is a lot of fun to be had. The atmosphere is just right and the game-play tides itself over with what you are given. Now we just need to see a fully realized VR version of the game!