Release Date: February 20th , 2014
Developer: Ready At Dawn
Publisher: Sony Computer Entertainment
Platform: [Reviewed: PlayStation 4]
Genre: Third-Person Shooter
Rated: M for Mature
The Order 1886 has to be one the most anticipated games this year to turn around and let down its fans before hitting the starting gate. The Order is not a bad story and the characters are realistic with great mechanics. So how can a game with great intentions captivate and lose the gaming community at the same time?
Ready At Dawn’s The Order 1886 places you in London as Sir Galahad, a knight and member of the order which serves a setting as the knights of the roundtable. As Galahad, you work alongside other knights as you take on werewolves, rebels and unravel the mysterious ongoing events in Whitechapel. While the story is well written, it ends all of sudden, like an unfinished book; similar to the Hunger Games and the Harry Potter series.
To make matters worse almost every event is a prompted, QTE. When you would imagine it’s time to put your thumbs to use, it’s only to walk a forced path back into the realm of cinematic. There are plenty of items to look at, but can you touch them? Not so much. Even items Sir Galahad picks up, the most you’re able to do is rotate items and press a button when prompt.
When you engage in battle however the game see a brighter light, even through its dimness. Utilizing weapons like the thermite gun, futuristic gadgets and climbing or jumping from wall to wall like an assassin was truly impressive.
The Order excitement stops there as it fails to overall provide the simplistic fundamentals of creating a game, allowing the gamer to play and thoroughly enjoy the experience. Definitely not worth the initial price point, it even questions the end that obviously hints a part two. There’s quite a bit a money that can be saved now by NOT wasting on the development.
Replay Value: 2/5
Overall Rating: 2.5/5