Contracts allows gamers to create and share their own custom hit challenges within the Hitman: Absolution. Players can choose a level, targets, weapons and then set your rules for completing your contract based on time, style and witnesses.
What makes the mode compelling is that there are no editors or complicated mechanics to learn, you simply play to create. You can compete against friends at any time, regardless of whether they are online. Hitman: Absolution will ship with many pre-set contracts each designed by the very best assassins at IO Interactive. Christian Elverdam, gameplay director for Hitman: Absolution, had this to say about the game mode:
“CONTRACTS was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games. CONTRACTS mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they’re fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.”
Hitman: Absolution is scheduled for global release on November 20, 2012 for the PlayStation 3 , Xbox 360 and PC platforms.