Game Reviewed: Killing Floor 2
Release Date: April 21,2015
Developer: TripWire Interactive
Genre: First Person Shooter
Rated: M for Mature
With just a few hours before Tripwire’s Killing Floor 2 drops, we can already tell the highly anticipated sequel to a game that is quickly becoming a cult classic, will be a fantastic game.
Next in line to join the slew of early access games, Killing Floor 2, drops on April 21st and takes the original enemies, perks and all around bloodbath that is Killing Floor to level 11. An early, early access copy of the game dropped about two weeks ago, allowing a lucky few to get a taste at the game before opening day. I had a chance to get my hands on a copy of the game and not only am I incredibly impressed, but excited for the game to come out early access so I can I play with all my friends.
Killing Floor 2 is a much welcomed improvement over the first. Not only is the game visually impressive, but the developers have overhauled everything about what we loved about the original game.
Graphically, this game is on par with what we expect from a game released in 2015, early release or not. It is a marked improvement over the original Killing Floor and is running on a heavily modified and custom version of Unreal 3 engine. One added feature that satisfies the gore-curious out there, and is definitely part of the reason why this game is popular, is the newly added blood persistence. When you kill enemies, they bleed accordingly and their blood and stays wherever it lands for the duration of the round. This adds to the environment of the game as you can visually recall where enemies were downed and even where your team held up the last round. While the game removes some of the gritty, B-slasher film-esque feeling of the original in favor of a more clean, sci-fi horror feel, the environments and structures are still very derelict, abandoned and brooding.
The zeds have also gotten a major overhaul! Add their new movements and behaviors to their gut turning appearance, and you have a game that is as fun as it is terrifying. The UI is more sleek and user-friendly than the first, though it takes some time getting used to figuring out where everything is.
Gameplay in Killing Floor 2 is pretty much the same, but with some fantastic new additions. Simply put, it’s good. It’s reaaal good. It’s so good, you might need to call in sick to work tomorrow and play to your heart’s content.
Let’s start with character models. In Killing Floor 2, you have a few choices of character models to choose from. The most notable addition to characters in this game is the fact that there is now a female model! That’s right, all you chicks and dudes out there tired of playing as a male can now play as a hot rocker chick. If that isn’t enough, they’ve added slightly customization to the game where you can change the colors of your hair, shirt, and pants. It’s not Brink level of customization, but we aren’t here to go clothes shopping are we?
Movement in Killing Floor 2 is also so much smoother. The character run animations are much better, albeit sometimes a bit much. Changing weapons and tossing grenades looks cleaner and much more realistic. While the player models have gotten a slight upgrade, the zed models have been completely overhauled. Their movements are so unique to each type that they all require a change in tactics. No longer will zeds get stuck on furniture, they will path around it or jump over it instead. On the off-chance they can’t do that, well…they will just destroy the furniture like a cardboard box. It’s scary.
It used to be you could just point and shoot and if you put enough bullets into the harder zed’s, while continuously moving backwards, you’d be good. Here, that won’t work. The levels are much more close quartered with dead ends and winding tunnels. The zeds also change their movements, so for instance the Scrakes still run at you when you damage them enough, but they also twirl and hit everything within a radius. Just when you think you’re safe, though, think again. Holding up in a room with one entrance won’t guarantee a conga line of murder. Crawlers, clots and everything in-between will not come out of ventilation, manholes, whatever they can. It’s funny sometimes to watch, but it also is very cool to see.
The zeds are defiantly scarier and more difficult, but with a great team anything is possible. Killing Floor 2 definitely reinforces team play by making enemies harder, while giving more team oriented options. Players have the tried and true perks to choose from, in addition to passive skills they can choose every five levels. You can choose to be a team player, or be in it to win it – which ironically will almost always make you die.
These skills include the ability to provide ammo and give your teammates the gift of sight by allowing them the same percentage of stalker visibility you have. If played right, you can have a medic, a damage dealer, an ammo provider, explosive specialist…the list goes on. With up to 11 perks planned to be added through early release, there will be a huge variety of play styles and types will the common goal of survival.
This game is not finished yet. The developers have made it very clear they intend to add more weapons, more enemies, more perks and who knows what else, but as the game stands it is very playable and very fun.
Overall, Killing Floor 2 is an amazing sequel to the popular game. Tripwire really did a great job listening to players and improving on the game in a way that doesn’t detract from what the game is about; pure, unadulterated bloodbath. Killing Floor 2 will be an early-access game on release, meaning it won’t have all the features, planned or anticipated, in the full and final version of the game. However, I can honestly say that as the game stands right now it is an incredibly fun, challenging and worthy game. That being said, I’ll be getting myself a copy of Killing Floor 2 when it comes out, maybe I’ll see you in game!
Replay Value: 5/5
Overall Rating: 4/5