Developer: Kablammo Games
Platform: [Reviewed: Xbox 360]
Release Date: February 3, 2012
Price: 80 MSP
Rating: E for Everyone
Calling all Ninja’s! *Points* Yes I am talking to you. Katana Land needs your help. It has been over run by evil ninja’s, hordes of undead and demon bosses. Come help Katana Kid rescue Katana Land from evil and save the Princess before she becomes a demon bride.
Kablammo Games have brought us a super cute 2D graphic game that has a similar feel to the classic Super Mario Bros. games. You play as Katana kid a ninja, running through Katana Land killing all the enemies in your path. But don’t forget to talk to the Old Man at the beginning of each level for special missions to complete while playing to obtain special rewards.
Katana Land is not just a cute game it is also very easy to learn and master. Kablammo does what I wish more games would and integrates learning the controls and moves into the gameplay early on. This allows you to see the controls and practice them on enemies before moving on to more difficult levels. Maybe you don’t like learning the controls, that is okay you are not forced to practice the moves nor are you forced to read or pay attention to the explanations of the controls. Simply click “Y” every time a bubble pops up and continue on your way.
While playing Katana Land you will see 2 meters on the top left side of your screen. The first meter, a row of hearts; is your health. You have 3 hearts to start and with each from an enemy you lose one complete heart. To refill your health you must kill enemies. This is where I had mixed thoughts. You don’t get a heart for each guy you kill rather ALL your hearts are completely refilled with every kill. So if your hearts happen to be full when you kill an enemy you get no hearts. In this situation I would have preferred the enemy to drop a heart that you can return for at a later time. The second meter, a long red bar; is your stamina. This bar is used for all stamina based attacks and obviously is limited. Once you use it all you are forced to wait for it to refill.
Each level you play is completely different. The surrounding, the enemies, the objectives, and the special missions from your Sensei are all different. Not only does this had some replay ability it also adds a bit a variety to keep you interested longer. Not to mention the fact that you unlock medals and new characters to play as. This in itself might keep you coming back to Katana Land. Despite these unique levels the game play is actually quiet repetitive. If you are the type of gamer who gets bored easily then these slight differences from level to level may not be enough to keep you interested.
Despite the easy controls and learing curve of Katana Land I did have a few issues. I found it annoying there was not icon on the screen that showed my objectives.Maybe this was a glitch for me while playing as I did notice on all screen shots there is a number showing how many items have been collected on the top right corner. Secondly there are no check points. Given the levels are not really designed to have a check point system it became extremely frustrating having to completely re-start every time you died.
Overall Katana Land is a pretty fun Indie game and for only 80 MSP there isn’t much to complain about. If you like games with a classic feel, or maybe you just LOVE NINJA’S then I would say Katana Land is an awesome Purchase. However, if you are a picky gamer and get bored easily then I wouldn’t waste even 10 MSP on this game. You will find yourself entertained for all of 20 minutes and find yourself thinking “meh”. You most likely wont ever play it again.
Replay Ability: 3/5
Overall Rating: 3/5