It takes a genius (or group of them) to take a sub-genre and drive it into mass popularity. On equal footing, it takes another set to take something already is mass hype and create something that could potentially see it even further. Crytek, as ambitious as we know they were with Crysis and how it rocked our word just over 10 years ago, has been demoing their baby, Hunt: Showdown to the public. It is definitely in the bane of a battle royale game but not entirely. You will face the onslaught of fellow gamers, just like you in this frighting world, but the world is just as much out to get you too!
WELCOME TO A DARK AND GRITTY WORLD
Hunt: Showdown in design is just a maniacal as you expect a post-civil war world to be. A lot of ghost storied and dark tales originate form this time period and Crytek seems to really prey on that for the whole premise. The screenshots do not do the world justice as just being in the world real time feels more than a cinematic experience. With the beautiful graphical abilities of the Cryengine, Hunt: Showdown can only disappoint you in the expected ways. Even with a GTX 1080, the game takes a big hit on performance at times.
We can take it on the alpha state of the game to calm our worries but having a possibility of only high-end machines being able to run the game smooth is a little concerning. Still, it looks VERY good and perhaps once the alpha and beta tests do their job, we will get a much smoother experience.
FIGHT ALONE OR HIRE A GUN
So what is the premise of Hunt: Showdown if not just a battle royale “clone” as it may be contrived if seen nothing else? Yes, you are pitted against several hunter teams or lone wolves and the main goal is to collect the big bounty and escape the map. Teams go up to only two people and your job is to find clues and items/ammo/weapons around the map to help you in your pursuit. There will be plenty of monsters hampering you on your way such as dogs, zombies, and all sorts of things that go bump in the night. Isn’t it ironic though that your biggest enemy is the most normal looking people (i.e other players)?
The deal here is that you are free to do anything you want really to accomplish your goal. Do you wait it out and let others find the bounty… just to snub them out and steal it before they escape? Do you just kill any other hunter you see on sight? With the dark atmosphere, monsters, and other humans far more potentially smarter than the monsters you are facing… it is one chilling and thrilling experience. Did I mention if your character bites the bullet, you will lose everything you’ve earned (well… mostly)?
To play you have to “hire” a mercenary and that is the person of whom you take control of. If they are killed, some of their experience can transfer to your next character but you won’t retain nearly as much as you had before. This makes death feel like a big loss, because it is, and really sets in the ultimate horror touch that Dark Souls got right not too long ago. I think this is the only right way to go about this game and make it fell very meaningful and “horrific” when you do die. What I would not like to see it a system in where you can pay real world money to be better than someone else for one, since you can die so easily, and two because it would create a bad atmosphere for those with gambling tendencies.
BUT, we are reading into a future that doesn’t exist and hope will no come to fruition. Hunt: Showdown in its alpha state is a REALLY addictive game. The clothes, world, and weapons all feel very authentic to a time period hardly any of use would have ever seen a glimpse of. That being said, it is possibly the best time period that this game could have taken place. It will be very curious to see how this game evolves and what more can be done to take maximum advantage of the formula is has in place.
If you want to get in on the alpha, be sure to visit this link and read the information given. You can learn a good but and see exactly where to sign up. Good luck!