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Ghost Recon: Wildlands Review – Lost in the Wilderness

Tom Clancy’s team is back with a new installment to their list of gems, Ghost Recon Wildlands. There’s no dominant response from the gamers if this indeed an anticipated title. Some have felt the burn from The Division and its poor ranking system, others from Siege and its lack of campaign. Where exactly does Wildlands fit in?

Ghost Recon Wildlands takes place in Bolivia where it has become overrun with production, smuggling and corruption led by the most feared man El Sueno. Sueno’s cartel, known as Santa Blanca practically owns everyone and pays to be protected by the government, paying them to turn the other cheek on crime. All the while the system hoping it will protect their citizens.

Wildlands begin with you creating your operator which allows a bit more detailed customization in comparison to The Division. Select your gender, skin tone, eye color, outfit and much more. As for weapon loadouts, they are earned throughout gameplay.

 

 

Operation Kingslayer begins as your first mission as you help CIA’s Karen Bowman take control of Bolivia and destabilize the Santa Blanca Cartel. And as the story progresses, sadly the repetitiveness kicks in faster than anticipated. While the campaign can be played solo, you genuinely feel the lack of support from the A.I, even when giving commands. It’s not as involved based on level set as The Division, however, the lack of teamwork and communication pulls the thrill right out of the game.

As a reminder of Mafia III, Wildlands require you to infiltrate bases, kill the local boss; ultimately pulling out the underboss of each operation. And while this worked for 2K, it only soft of works for Ubisoft in perspective to single player. Co-op on the other hand is truly an impressive experience.

Others are able to seamlessly drop-in/drop-out of sessions which changes the tempo to have active players than A.I. Some type of communication is essential to fully enhancing gameplay, which I’ve experienced most cases with both friends and allies willing to squad.

Ghost Recon presents multiple ways to get around: cars, choppers and occasionally pointing a gun at civilians or aimlessly shooting. At times taking control of a chopper almost made me want to jump out and give up as it took forever to get across the over-sized map.

 

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