Led by studio director Sean Dunn, and with roots in real-time strategy and role-playing entertainment software, Impossible brings its own distinct design and technical sensibilities.
Impossible’s first project is the touch-based action role-playing game Infinity Blade: Dungeons for iOS. Dunn had this to say about the opening:
“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games. They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”
Capps will lead an Infinity Blade: Dungeons panel with the game’s lead designer, Ian Frazier, and author, Brandon Sanderson, at Dragon*Con in Atlanta on August 31. Infinity Blade: Dungeons is set for release on the App Store later this year.