Are we living in 1993? We’ve got a new Bubsy, a new Super Mario, a new Sonic title and have you seen what these kids have been wearing lately? As most of us may know, 1993 was the year that the original Doom released and set the precedent for FPS games at that particular time. We are here to say that 2017 may very well be the year for DUSK. The bigger question is, can it rekindle the fire that has seemingly been lost in today’s FPS games?
BRINGING A NEW DOOM TO A NEW GENERATION
DUSK: Episode 1 set out to be a tribute to old school shooters and it accomplishes it in basically every aspect. Level design is very simple on the surface but its stylized looks and perfect placement of weapons, secrets, enemies, and music ques really makes you feel like you’re playing an industry professional’s work of yesteryear. Likewise, weapons are abundant in DUSK: Episode 1 and include the likes of pistols, lever action shoguns, a double barrel shotgun, a hunting rifle, a mystical crossbow, a grenade launcher, an assault rifle, a few secret weapons you’ll need to search the maps of the game to find, and DUSK’s own signature weapons, dual sickles. Weapons don’t ever need to be reloaded (but they aren’t infinite in ammo) and in lieu of that, pressing the “reload” key adds a nice gun flair akin to something you see popping up in games like CS:GO (but of course a lot cooler). There is just a ton of style and appeal that DUSK: Episode 1 gives off that makes it very much an apples to oranges comparison with the corridor and slow-paced FPS games of today.
DUSK: Episode 1’s soundtrack was designed by Andrew Hulshult (Brutal DOOM, Rise of the Triad) and if I may say so, its what makes this game in a lot of aspects. When you get into combat with these crazy cultists or military maniacs, the soundtrack really kicks up and makes you feel way more pumped than what you would be otherwise. It just speaks volumes to how well everything was crafted, including the pacing. The general pacing of the game really comes down to you, the player, in a lot of ways as DUSK lets you strafe jump at insane speeds and doesn’t bog you down with quest items other than a few “old school staple” door keys. Levels are crazy re-playable with a few surprise boss battles here and there and even a secret level only the most dedicated will find (that makes 11 levels in all).
DUSK: Episode 1 comes with an endless mode that puts you against an endless horde of the game’s baddies (wizard cultists, chainsaw dudes, wildebeests, angry scarecrows, old hags, etc etc) and lets you see how long you can tough it out. It’s a good time killer and a welcome addition to the game when you’ve got a good leisure filled day to kill. There is a multiplayer mode that is planned for future release and unfortunately we didn’t get to try it out. We can only image how hectic that would be if its anything like the single-player experience. If there is one thing that can be noted its with games like Lawbreakers and even Quake Championships hitting the market… there is a definite need for these types of multiplayer experiences.
If you are a fan of the old school FPS genre then DUSK: Episode 1 is a day one buy. During our play-through we amassed over 4 hours of playtime including experimentation with different difficulty modes and secret hunting alone (not counting the Endless mode). Even if you’ve never played these types of game before and you consider yourself an avid “Call of Duty” player, DUSK: Episode 1 is a worthy investment of your time and money. It might just fill a void you never thought you had. There is plenty of value in the package so far and we can’t wait to see what Episodes 2 and 3 deliver in terms of quality and content.
You can buy DUSK: Episode 1 HERE when it comes available later this year. Add it to your wishlist folks!