Crashday: Redline Edition is a call back to a time the industry has long forgotten where everyone and their cousin were making “racing and derby-style” simulation/arcade style games. This entry, however, is fresh in the sense that no one is really making these types of games anymore and it certainly has a place in the market today. Lots of kids grew up playing the original Crashday so it only seems natural as they’ve grown up, they’ll be seeking to relive the “glory days” once again. Crashday: Redline Edition is very much the same experience from when it debuted in 2006, but there are a lot of things about it that many will find appealing even today.
MODES, MODES, AND MORE MODES
Crashday: Redline Edition really does feel like a time of days past. All the modes from the original game make a return such as Wrecking Match, Stunt Show, Hold the Flag, Pass the Bomb, Test Drive, and Race. There are also some mini-games for good measure like Long Jump (which is self explanatory), Vehicle Blast (a long jump variation but with an explosive twist), and Checkpoint Chase. There is also a campaign and the choice of playing most of the game modes online versus other human players. As you can tell from the long list of things to do, there is no shortage of modes in Crashday: Redline Edition.
The campaign has heart and we will give it that. You start off with a really poor police cruiser (which I know is ironic seeing how they are “supped up” in real life) but you can upgrade its performance via several car modifications. This goes for the other rides you can acquire over time. The different vehicles presented to you throughout the game (and there is a decent amount) have different stats you can upgrade that affects actual car performance and not just aesthetic. Of course, aesthetic changes are also made in the process of upgrading your car.
You will easily spend several hours playing the campaign and unlocking new vehicles with mission variation mirroring the several different modes found in the game. Baring this in mind, there is still some downsides to the experience. The voice acting for your character is severely under-done (or over-done depending on how you look at it) and comes off as trying to be a Jersey mob boss in dialect but sounds off and needlessly edgy. The cut-scenes don’t live up to today’s standards and reminds you of a C-Grade movie or perhaps even Postal 2 (which holds up today for a satirical game) bu0t Crashday: Redline Edition does not. It is cheesy but maybe that is a quirk that lets you know its a remnant of a lost time.
Crashday: Redline Edition is very much a multiplayer game and that is where it shines brightest. The campaign is not the draw but rather the different multiplayer modes you are presented. Wrecking Match plays very much like Twisted Metal where you traverse an open map and blast each other out of existence; biggest frag count wins (and you can set a TON of different options on this and all other modes). The Stunt Show mode speaks for itself and players will do flips, tricks, and long jumps on the map to gain the best score. Hold the flag is your standard keep away staple, and Pass the Bomb is the home favorite “hot potato” mode.
Racing is something you can also do in the game, but honestly speaking its probably the least appealing aspect since a lot of games do arcade racing 100 times better. While that might dissuade some, be aware that there is a drawing power in the game’s supplied tools that let you make your own maps; exciting, right? Players should also be happy to know that lobby and game hosting means are open and available (getting in games couldn’t be easier). Steam integration for Crashday: Redline Edition is done very well, and this also includes Steam Workshop integration and mod support. All of this combined means that the game arrives with a lot of replay-ability for some time to come.
UPDATED FOR A NEW AND OLDER GENERATION
It goes without saying at this point that Crashday: Redline Edition is a re-release and not a remaster of the 2006 classic game. That being said, it very much feels like a relic out of time (in a good way). Moonbyte and 2tainment (the studios behind) have done a good job of bringing this title back into a modernized state. The game ran fluid within a Windows 10 Pro operating system. The bane of older PC games usually comes in the exclusive nature of the older operating systems they were developed for (as they are not always willing to launch or work without community support). Users of modern monitor resolutions will be happy to know that ultra-wise resolutions are supported natively, and coming from someone who uses one, this is a big and pleasant surprise!
While Crashday: Redline Edition has a lot going for it, it is still not without its other various faults. The color pallet seems to be richer than the previous release but everything else still screams 2006 visually. The soundtrack is solid on the instrumentals but other various song choices are just too annoying and raise eyebrows at times. Sound design is poor in places and some sounds are comparable to nails on a chalkboard. It might have been in their best interest to update these aspects even if leaving most visual aspects untouched.