Release Date: April 5th, 2012
Developer: Cyanide Studios
Publisher: Focus Home Interactive
Platform: [Reviewed: PC]
Confrontation; a table-top style game adapted into a video game, is a strategy based RPG and is often compared to League of Legends. Developed by Cyanide Studios, Confrontation combines both elements from role-playing games and strategy games. They have tried to base game play of Confrontation on the combination of turn based formats with the thought process of MMO’s. Being a huge fan of MMO’s this had be me extremely interested.
Confrontation is typical in that the story is set in a dark fantasy world, Aarklash. You can’t have a dark fantasy world without war, feuding factions, magic, monstrous creatures and of course death. In Confrontation factions; The Griffin, The Scorpion, The Jackal and The Wolfen are in the middle of a great war Rag’narok. This great war has created huge conflict and a ravaged world.
The first, and probably most important aspect to note in Confrontation, is gameplay. It is a typical point and click style game making the controls and actions extremely easy to learn and master. That combined with the straight forward tasks make this game perfect if you want a casual gaming experience. The game is set up by levels, each of which contain a series of tasks you must complete with the story line progressing as you complete these tasks and levels. For all you gamers who like to know your objectives and where you are going, this game couldn’t get anymore easier. You have both an objectives list on the left side of your screen, as well as a map. The map has markers for both you, your men, and your current objective, allowing you to always know where you are and where you are going.
The downside, mostly being the AI, for me was playing with four characters. Now some of you may think this is great because you have back up times 3, but for me it is extremely frustrating. To clarify, it isn’t having all the characters that is the problem, it is trying to control them all that drives me crazy. I was originally hoping with the discussion of MMO characteristics that they would have taken some tips in this area. What I would have liked to see was a follow feature, like in MMO’s. They did have a passive/defensive option allowing you to control which characters can and can’t attack, but adding a follow feature would have perfected the game. It is time consuming enough to select one character then click where you want him/her to walk let alone doing it 4 separate times.
The AI does not come without its down falls, but over all it is pretty good. As long as you have your men on defensive they will, for the most part, take care of themselves and attack the enemies. This in itself alleviates some of the pressure off of you trying to control everyone. However, on occasion you will find a character standing around looking at the scenery while the others actively destroy the enemy. So, it is important to make sure all your men are hard at work, other wise, you may find yourself with a couple dead. You will also want to watch out for character placement. I often found my characters getting stuck on parts of the environment as well as each other. They can’t walk through each, only around, so when you find yourself in a narrow passage or on a narrow bridge or path, you will want to make sure you are moving your men front to back.
Strategy plays a huge role in Confrontation. You will want to position your men for attacks based on the characters type. Similar to an MMO you have tanks, healers, DPS-dealers, and ranged units, all of course have their own special skills and abilities coupled with the standard auto-attacks. Keep in mind some enemies simply attack the very first person they see so keeping Darius right up front is always your safest bet. If you require more time to plot your attacks there is also the very handy pause-and-play mechanic and it really lends itself well to the strategy aspects of the game. Along with all the other moves and controls the pause-and-play feature is just a simple, simply click the space bar.
While the graphics are little to be desired, they really aren’t all that bad and don’t affect the quality of game. Sure better graphics would be nice, but simply improving them wouldn’t make the game any better. The story however either makes or breaks the game depending on what you like. The story is jam packed with information and in my opinion is pretty overwhelming and will be often over looked. As a matter of fact, I found it to be too much, to the point I had a hard time following any of it. If you love details and back stories then you will probably love it. However, if reading excessive amounts of dialogue is not your thing then you will not enjoy the story at all. The good news for all you people who love dialogue you can either listen or read the story and for all you who hate waiting in between levels and hate reading simply click the arrow on the bottom right corner to move on. Like mentioned earlier, the game is so easy and straight forward that the story is not required to play, it is more of an added bonus for all you gamers who like to dive in deep.
Overall, Confrontation is meh and actually, kind of boring. I neither hated it or loved it. What I can say for sure is it is very easy and straight forward to play. So if you are looking for an easy game to play on your laptop then Confrontation just may fit the bill. It does offer a nice change from all those high intense action packed games that so often leave us raging.
Replay Ability: 2/5
Overall Rating: 3/5