Each and every year there’s a new Call of Duty on the loose. What actually helps each installment is the fact that there are three different development teams involved in the creation of their own stories, their own eras. At least they used to as now Call of Duty to most seem to mimic each other closer than ever before. Infinity Ward hopes to break this mold with Infinite Warfare as they literally take the campaign and experience to new heights, new situations and even new planets in Infinite Warfare.
Continuing to listen to naysayers believe Call of Duty will forever be a rewash of the previous installments will be pleased with the unique story in Infinite Warfare taking you to another level; planets to be specific as you take the fight to space.
Infinite Warfare starts off fast-paced as a highly classified mission called Europa is hijacked by a terrorist group known as codename SDF. All the while Admiral Raines and you (Lieutenant Nick Reyes) watch the mission crumble via web feed in the United States. Though Nick is eager to get out there for retribution there are bigger threat that find its way on home territory.
As the Admiral is prepping to introduce his new technology known as the Ethan Project, a robotic with feelings of a human, his fleet is side swiped by the strike force. Missions literally send you from boots on ground to space, both in a Jackal and repelling in gravity in attempt to save not just the world but the universe as we know it.
Combat is quite different and a breath of fresh of air creating unique action, including boots on ground. In fact some missions allow different method in regards to plan of attack. Personally I enjoyed altering the enemy of my presence and dropping a random grenade. I also considered the new hacking ability that allows you to fully control other robots, turning them against their own group and ultimately self-destructing.
Shooting in Call of Duty feels more fluid, especially when utilizing the unique space weapons complemented by anti-gravity grenades. And that’s just a small taste of what you can expect in the campaign.
Flying around out of space was exhilarating! With a jackal destroying enemy fleets and air crafts while deflecting incoming projectiles, you receive over a handful of missions to keep you in the sky with objectives that makes Ace Combat wish they thought of this concept.
Also if you are an owner of the PlayStation VR there are a few exclusive jackal assault missions available, putting you in space!
Respectfully and as great as the new installment is, it’s hard to look over the experience becomes quite repetitive. Plenty of objectives but it almost feel to be in the same order: Soldiers, robots and a mech. Also I felt the game lacked content in regards to cutscenes as most interactions took place on an elevator, projector, and while choosing missions.
Last were odd glitches I underwent in the jackal in the mission Trojan Horse. On more than one occasion I found myself stuck for minutes forcing me to button spam my way free both times to complete the objectives.
As for multiplayer, if only it had the same concept as its campaign it could’ve been something obscure, yet intriguing. Multiplayer continues to offer the fan favorites such as kill confirmed, team deathmatch, free for all, search and destroy and so forth. In addition you are able to complete special objectives to earn keys to unlock crates with items to customize your character and loadout.
The lack of hacking abilities, not being able to play in space (both in and out of the jackal) and pulling back from the campaign to offer a recycled MP truly disappoints as you see the potential that was in the end left on the table.
All is forgiven however thanks to Zombies in Spaceland an 80’s theme park full of perks, untold fortunes granting special abilities, DJ David Hasselhoff leading you to safety and of course the greatest threat of them all, zombies.
I was thoroughly impressed with the story in Zombies in Spaceland as your team of 4 looks to escape the infested theme park in one piece rather than pieces.