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The new version of the Ferrari Challenge features significant enhancements designed to boost the racer’s fun, including 3 extra buttons for even greater control in the latest games.
These buttons work in conjunction with a new and improved electronic system to minimize lag and improve performance.
To top things off, all of the wheel’s mechanical components have been optimized as well. Worthy of a special mention is the brand new pedal set, with its ergonomics refined from A to Z.
This new configuration ensures comfortable use no matter what the gamer’s size, along with optimal control of the pressure applied for acceleration and braking. The resulting design is both modern and aggressive, and also incorporates a highly effective non-slip foot rest.
The Ferrari Challenge Wheel will be available in October, at a suggested retail price of $39.99. For more information Thrustmaster, please visit the Thrustmaster Website.
Corpse Party: Book of Shadows, the newest game by XSEED games, plays off of the original Corpse Party. Corpse Party: Book of Shadows is a terrifying point-and-click adventure, that plays from a first-person perspective. The game’s “darkening” system will slowly distort the game’s visuals and alter the students’ decision-making abilities. While adventuring through, players will be thrown back in time to relive the horrific events, that unfolded at Heavenly Host Elementary School.
Armed with the knowledge gained during their first nightmarish trip through the school’s ever-changing halls, they’ll be given an opportunity to change the fates of the game’s characters this time around. ”Wrong ends,” make a return again, where characters are subjected to unfortunate and horrifying deaths. This time players can save anywhere and fast-forward through events they’ve already seen, in order to expedite the process of achieving each scenario’s true ending.
Corpse Party: Book of Shadows is set to launch exclusively on the PlayStation Store for the PSP system in North America this winter, and will also publish the game in Europe shortly thereafter. The game has not yet been rated by the ESRB.
In the latest game to be based on a television series, Family Guy: Back to the Multiverse reveals some new information to fans of the series and game. As an addition to multiplayer gameplay, a multiplayer challenges mode has been introduced. Delivering a four player experience, challenges mode allows gamers to play as Family Guy favorites, including Peter, Brian, Quagmire, Meg and more. There are several challenges to take part in, and the new provided screenshots show you a little bit about the multiplayer challenges mode.
Family Guy: Back to the Multiverse will be available for the Xbox 360 and PlayStation 3 systems on November 20th.
It’s the greatest known life simulator sand-box game of its kind as it can be yours early next year. SimCity will be available on PC and MAC, with an expected age rating of E10+. If you would like to pre-order or keep up with the news of the game, you can visit www.SimCity.com.
Release Date: October 16th, 2012
Platform: [Reviewed: Xbox 360], Playstation 3, Wii U, Windows PC
Rated: T for Teen
When the new GoldenEye game stepped onto the scene not but two years back, it was hard to fore-see such a daring 007 title released practically on its tail; especially with GoldenEye only having subtle references to the famed classic game. It was clear from the beginning what the goal of 007 Legends is.
Take the well-loved movies from Bond’s 50 years (not that Die Another Day meets that category for everyone) and create a game that captures the biggest parts of that movie’s story. With the initial 5 legacy movies, there is even a mission for the new SkyFall movie that is coming to theaters this fall; of course it is on lock-down until this November. Bare in mind we cannot touch that mission as of yet, but if the other missions in this game is any way to judge the quality of that mission, we will be in for a treat.
Fundamentally at the core of the game, 007 Legends is what GoldenEye Reloaded should have felt like. In GoldenEye Reloaded you just had your smart phone and that literally did everything for you. You could see the sincerity put into the concept, but ultimately it was lame.
Taking gadgets away from Bond, is like turning Batman back into Bruce Wayne. Eurocom fixes that short-coming in 007 Legends and gives you new options in taking on your foes. Yes, the smart phone makes a return (including a sneaky product placement) which makes itself a camera, hacking tool, electronics detector, and biological scanner. You will be using your phone for most of the game and it really sets some great gameplay elements in motion. My favorite was the bio-scanner, as you can find fingerprints and DNA that help you unravel hidden objects within the scene and button combinations.
Thankfully, it doesn’t stop at your smart phone. Your wristwatch now also serves a greater purpose, as it acts as a radar to locate several enemies within its radius. Want to stir up a distraction or fritz that camera in the way of your path? No problem, either. You can now shoot a laser, from your watch, that will burn out cameras and make susceptible electronics malfunction. Shorting out a radio with several guards nearby will cause them to leave their post and check it out. If you want to play the more stealthy Bond, this feature will be a great benefit to you.
Last, but not certainly least, you now are equipped with a pen gadget. This pen can be loaded with three different darts, each serving a different purpose. First, you have the distraction dart which works a lot like your watch’s laser. The benefit here is that you do not need an electronic source to make it work.
Up next, we have the shock dart and, if it wasn’t obvious enough by the name, it shocks people. Be careful using this dart, however. You can take out multiple enemies who are standing close together, but it is by no means a stealthy kill. For that, you have the tranquilizer dart. Afraid your target is too far away for a stealth headshot? No worries. If you land the dart anywhere on the target, he will go to sleep immediately.
Other additions include the ability to gain XP with each objective and challenge completed. You can use these acquired point to purchase training modules that help Bond do things like recover health quick, move silent when not crouching, etc. Once you acquire the dart pen you can even spend your XP points on leveling that up as well. In addition to these two areas, you can spend your points in upgrading weapons that you find within the game. Chests are planted around each level that let you snap on attachments such as ACOG, red-dot, full-auto, silencer, extended mags, and more. These modifications to the guns also cost you XP points as well.
There is a multiplayer side to this game, but it feels “tacked-on” and seems a lot less engaging than your Call of Duty experience. You have your loadouts, perks, linear maps, and all that could be found multiplayer side in GoldenEye Reloaded. One little change, however, was the implementation of a “prestige-system”. Honestly though, I don’t see anyone ever playing enough of the multiplayer to ever get that far into it. You have you standard deathmatch, headquarters, demolition, gun game and golden-gun game types as well as both a Heroes and a Legends mode. Legends mode lets you play as the iconic villains and henchmen that each have their own specialties and loadouts. Heroes is pretty much your quintessential “VIP” mode. All in all, it might be worth playing with until Black Ops 2 or Halo 4 comes out, but it’s not a real sticking point in this title.
When playing the campaign you have the choice of playing it two different ways. You can play it a Call of Duty style with regenerative health OR you can play is classic GoldeneEye 64 style with health packs and armor. The difficulty can also vary between Operative, Agent, and 007. The review play-through was conducted using the classic elements and Agent difficulty. One thing that was noticed happened to be the somewhat “hidden” armor and health packs on some levels. You will be screaming “Where’s The Armor?” on several occasions, but if you look hard enough you will eventually find it.
Scenery and gameplay do mix up quite a bit in this title. Graphics are okay, but poorly rendered shadows and some blocky models had me wondering if I was playing on the Wii a few times. Character model detail is brilliant, but its the lack of detail in some areas that irks you.
As for the gameplay you have several driving sequences that tend to be pretty fun and well placed to the mission. What seems like it needed more variation was the hand to hand combat system. At MANY points in the game you have to duke it out with guards, henchmen, and villains. It’s cool at first as it requires a quick-time button mashing to play-through, but it gets old really fast. I have no beef in fist pounding Oddjob, Blofield, or Zao, but once it’s clearly the same mechanic every time, it simply losses the “Wow” factor. Great concept, but just never executed as deep as it could have been.
Not counting SkyFall, 007 Legends lasted around 5 hours and 30 minutes for one play-through. If we add in SkyFall, it will most likely be around 6 and a half in total. It’s not a very long game, but each mission does seem to build up with the next being even better than its predecessor. Out of all the campaigns given so far, Moonraker seems to be the cream of the crop as it stand right now. Space marines, space colonies, evil villains, and world destruction immanent? You can count me in. As for replay value, 007 Legends offers several trials you can complete and objects to collect for the 100%’rs out there. When it boils down to it, some people are going to hate it, but others like myself are going to enjoy it. It certainly could have done better, but it’s not the worst Bond game that has ever hit the market.
Overall Rating: 4/5
Ad Infinitum is an innovative and inspiring 4X (explore-expand-exploit-exterminate) open-space game with first and third person semi-arcade combat experience but with large faction-level asset and personel management. It brings the best from full-arcade games like rewarding playability but laces it with complex micromanagement issues of true 4X genre classics – but simplifide by an intuitive and informative user interface.
A lot of indie game developers have been looking for ways to fund their projects for many years, and most of the time projects have failed due to no monetary support. The devs behind Ad Infinitum are setting out to keep close roots to its community and listening to what they have to say. During the alpha testing stages, their main goal is to improve upon user feedback. That isn’t too bad of a way to run things now is it? If you like the idea of this project and may consider backing a few dollars, don’t be afraid. More information can be found at the official crowd-funding page.
Steam has some outrageously awesome deals from time to time but not many of us saw Sleeping Dogs getting such a steep discount THIS soon. This deal ends on Monday at 10AM pacific time. This only gives you a short window of time to grab yourself the biggest deal of this month! If you haven’t played this title yet you can check out the Steam store page here.
Rising Star Games Inc. has announced that its sleeper hit, Deadly Premonition: The Directors Cut, will be released in the US and Europe in the first quarter of 2013 and will be exclusive for the PlayStation 3. In Deadly Premonition: The Directors Cut graphics have seen an update along with the inclusion of fresh content and updated controls. These improvements are intended to make the game a smoother experience for hard-core fans and newcomers alike this time around.
"Love it or hate it, _Deadly Premonition_ has been a phenomenon; 'cult' does not begin to do its success justice," said Martin Defries, President of Rising Star Games. "With the enhancements Swery and his team are making to this new PS3(tm) version, I am delighted to confirm Rising Star Games' involvement with this fantastic game that should engage fans new and old alike."
Deadly Premonition: The Director’s Cut includes the following new features:
* New scenario from the game’s director, Hidetaka “Swery” Suehiro
* HD graphics
* Reworked control system allowing for an even better combat experience
* Downloadable content to expand the mystery beyond the original game
In Shegimori River, players will find a powerful Ushi Oni that has rallied the Amano Imps to his banner to sow chaos on Yomi Island. At nightfall, they must infiltrate their territory, kill the Imp Captains, then take the head of their leader. For more information on the game, visit the official website.
Spicey Horse officially announces the release of it’s latest cooky browser title, BigHead BASH. BigHead BASH is a realtime player-versus-player deathmatch game that pits collectible toys against each other in zany combat environments. Spicy Horse’s innovative multi-platform technology means all players from all platforms can play together on a single set of servers for all platforms and portals. This is pretty impressive, as you can play this title on Facebook, Kongregate, Armor, and upcoming sites. This launch features Andox and Box from “Happy Camp”, one of China’s most popular shows, player-created content placed into the game by Spicy Horse, and politicans like Barack Obama, Mitt Romney, George W. Bush, and Ron Paul.
Other future additions to BigHead BASH include new maps, new game modes, and a “Make it Now” button enabling players to purchase selected models in the game, then receive a physical copy of the toy at their home. For more information on BigHead BASH, visit bigheadbash.com