Posts by VJPlatinum:
Release Date: November 3rd, 2015
Developer: Ghost Games
Publisher: Electronic Arts
Platform: [Reviewed: Xbox One], PlayStation 4, PC (2016)
Rated: T for Teen
Sometimes you have to feel the need, the need for speed. Cliche indeed but it’s worth saying when Electronic Arts brings us a couple of toys to play with on the open road. Need For Speed is back, but with so much competition out there we wonder can it take over and finish first.
Ghost Games have taken what made Need For Speed’s core elements successful in attempt to fully revitalize the franchise. Older installments of the series would position you in races with individuals in an attempt to not only win but drive away with their pink slip. Need For Speed (2015) introduces you to a new crew that helps you find your footing within the underground community by giving you wheels, races and challenges along the way.
What’s makes this installment worth calling a step forward is the return of full customization. No longer are you subjected to only having the choice of altering decals and paint jobs; finally you’re allowed back under the hood to make the adjustments that adheres to your liking.
Handling your vehicle isn’t much of a problem as Ghost Games maintained it’s arcade feel with controls and overall mechanics. Handling the competition however proves to be at times a struggle. Even when in the lead with a clear distance from other drivers, the AI manages to not only catch up to you but take your position.
While Need For Speed is an open world with a plethora of side missions and a rather short campaign, a handful of red flags raise for the same reasons.
Need for Speed is online only, meaning all 79 challenges that makes up the story mode does not has the capability of being played offline. It doesn’t make sense especially with most players online requiring no interaction to progress. It further ruins the story as you’re unable to pause at any time, ramming you into barricades, even at complete stops causing unexpected police chases.
The only other annoyance that tends to be over-excessive are the number of phone calls from the crew. The calls are how the additional missions are opened, but at times you may receive two to three calls back to back, one being a group call with the same person you just talked to.
Need for Speed have daily challenges lined up as well that you can accomplish by completing objectives. Visually, the game looks amazing as you embrace the environment; however it’s confusing and a bit dissatisfying that the entire game takes place at night. And just when you’ve reached an area that hints to the break of dawn, it shifts right back into the darkness.
Ghost Games took the franchise in the right direction but seemed to have hit a few road blocks in the process. Gamers will find it hard to overlook an offline campaign being implemented as online only, a rigged AI that consistently manages to snatch the lead unexpectedly and forced, non-stop gameplay by eliminating the ability to pause when needed.
Replay Value: 2.5/5
Overall Rating 3/5
Release Date: October 24, 2015
Developer: Yuke’s Media Creations
Publisher: 2K Sports
Platform: [Reviewed: PlayStation 4], Xbox One
Rated: T for Teen
It’s hard to turn away fro one of the greatest games in sports entertainment, and this is the year that Yuke’s and Visual Concepts have ensured regardless of age , core gamer or not this will be the year everyone would love the opportunity to Raise Some Hell.
WWE 2K16’s roster is hands down on the largest ever, and it’s not all based on multiple in-ring attires. Thanks to this year focusing on the Texas Rattlesnake Stone Cold Steve Austin, 2K16 focuses on the one man that not only started but personified the Attitude Era that won over the loyal fans of today and shut down the competition, literally. And thanks to the Austin Era, all of the historic matches and superstars have made their way back into the squared-circle.
No one can argue with the dramatic difference and risk taken in WWE 2K15 as the game mechanics seen a massive overhaul; this year’s authenticity is genuinely fascinating. WWE 2K16 transitions directly from entrances to in-ring action with no loading times all, including the loading process for created superstars. As wrestlers make their way to the ring, you now have the ability to kick-off the action rather early by disrupting their entrance and engaging from the ramp, or a surprise attack from behind. Be mindful of getting the opponent in the ring within the short window of attack as the match could potentially result in a no contest.
The in-ring action has seen much of an overhaul, including an increased difficulty in the AI, allowing the mechanics of 2K15 to work more effectively. Therefore, in addition to stamina playing a major role in your match, you’ll need to be mindful of the number of reversals allowed at a time. Rather than having the opportunity to reverse every move, a new meter has been implemented to limit the number of back and forth exchanges to five. While you can regenerate your number of allowed reversals, it allows matches to feel more genuine as wrestling aren’t able to counter “Everything.”
A solid mention here would be the new tweaks of the AI behavior. WWE 2K16 definitely gives the player a show as they watch and equally entertain the in-game universe. You’ll find yourself needing to become more a strategist at not only timing reversals, but when to perform signatures and finishers as well. In most matches, performing a finisher rather early and the AI having a bit of energy most likely “will” result in a kick out. Preservation is key.
I also thoroughly enjoyed watching my opponents lose their minds as they either grabbed weapons from under the ring and attack me, disqualifying themselves or simply walking up the ramp as the referee counted them out. Again, small tweaks that captures true-life wrestling moments.
The pin and submission system has been tweaked this year as well. Rather the bar meters that would appear when wrestlers go for the cover or submission, they’ve become mini-games that can been a bit challenging to even WWE veterans. One issue with the system however is the almost-never ending submission matches. Even when the AI tends to have no energy to keep going in a match, they still have the ability to push out of submissions.
The MyCareer mode is back and is more involved in the lifespan of your superstar. You’re able to choose your rivalries, follow or contest The Authority, choose which title you want your wrestler to aim for and eventually (FINALLY) earn the opportunity to be inducted into the WWE Hall of Fame.
Customization is an open door in WWE 2K16 as your once again allowed to create your own superstar or diva, championship belt and arena while having the liberty of uploading your face or custom logos.
The commentary team of JBL, Cole and Lawler has been slightly updated. While having the 3 amigos at the table, JBL’s comments are very seldom leaving the majority of the commentary to the normal two-man team.
While 2K16 have a few opportunities, none of them this year is a major setback to the overall experience. The Austin Era and Career Mode both promise in deliver on entertaining WWE fans and gamers alike. Last year’s inconsistencies didn’t sit well due to a lack of content; but this year is 2K’s comeback! It’s a New Day and seriously Time to Play the Game!
Replay Value: 4.25/5
Overall Rating: 4.25/5
Game Reviewed: Life is Strange
Release Date: January-October
Developer: DontNod Entertainment
Publisher: Square Enix
Platform: [Reviewed: PlayStation 4], Xbox One & PC
Genre: Graphic Adventure
Life is indeed strange in DONTNOD’s episodic story that has finally come to a close. A girl by the name of Max Caulfield that goes back to her hometown to attend Blackwell High School, a prestigious high school for inspired photographers, discovers more than the average teenager can handle. From visioning the town of Arcadia Bay collapsing, attempting to save a friend from suicide and even watching your best friend go from a normal life to wheelchair bound, Max have been the ultimate decision maker in this five part series Life is Strange.
It all began in class when Max finds herself witnessing a shooting, but also having a unique ability of rewinding time saving a girl in danger, her old best friend Chloe. She also manages to see a dark time for Arcadia Bay that’s to come. As for when it’s quite unsure, but so many conflicts come about and shakes the city more and more.
Life is Strange story manages to intrigue and disappoint within each episode, and it’s the cliffhangers that continue to draw you in from the first episode to the very conclusion. Episode one stood out as more of a discovery, episode two leaves you focusing more on details in order to save a life, the third episode was indeed a filler with an shocking ending, and it’s from there that the game steps up as you enter the school’s “invite-only” Vortex Club.
It’s always important to remember that every action has a reaction, a butterfly effect. You have the ability to start from certain checkpoints rather than restarting entire chapters like TellTale’s “The Walking Dead.”
What makes Life is Strange so unique is that it wasn’t developed as an action-adventure nor a shooter, it’s a story of a young teen facing real-life issues while gaining supernatural abilities and openly ask you, the player, what would you do! And though the story is nearly as strong as one would expect, DONTNOD pulls you back in.
Controls are simplistic as the game is generally more a point and click title involving a lot of decision making.
Just when you don’t know what to expect in every episode of Life is Strange, DontNod hits you with an enormous “wow” moment that captivates you and leaves you wanting a bit more. It’s not as strong as The Walking Dead, but it isn’t meant to be. It’s real lives being affected in the most unexpected ways imaginable. Episode 5: Polarized carefully provides closure to the story with you making a gut-wrenching decision in the end.
Replay Value: 3/5
Overall Rating 3/5
Okay I know that I’m calling this too soon but this trailer literally shows everyone that NBA 2k16 MyCareer Mode is going to be the biggest, most in-depth version every thought of for an NBA game. It’s usually about the hype of the career, this year it’s about EVERYTHING.
Hats off to Spike Lee on this one…. What will your story be?
I don’t think that is any better way of mentioning this beside recommending you take a look at the new trailer “Art of Siege” which allow you to share best practices with others TODAY and guarantee yourself beta access as of September 24th. Get to the site and get in the game!
From the early hype of Fallout, it shall never ends until hands are holding cases with the game packaged, and I don’t blame you! Check out the first of seven trailers of SPECIAL, S for strength. It’s a full blown instructional video that only Bethesda can deliver.
Why wait until Just Dance 2017 to be a thought bubble to play all of the new songs as they push the radio airwaves and draw your attention faster than you can learn the hook? Ubisoft has announced back at E3 Just Dance Unlimited, a premium service which will allow you to get your dance on all year long from titles featured in the previous installments of Just Dance, plus new tracks will appear exclusively inside this subscription based option.
To sweeten the pot just a bit more and to get your feet tapping faster to a new rhythm, Ubisoft has announced one free month of JD Unlimited, on a trial basis. The service will be available under the options of 1 month, 3 months or a full year.
Just Dance 2016 will feature tracks from artists like Mark Ronson Ft. Bruno Mars, Jason Derulo, Meghan Trainor, Calvin Harris Ft. John Newman and Lady Gaga, allowing you to experience it al with the new Just Dance mobile app. Just Dance 2016 will be available October 20th on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Wii and Wii U platforms.
Just when you might have told yourself I can’t wait for Destiny, boom this just happens! Check out the live action trailer that previously release to get you in the mood of revealing your Destiny all over again.
This year I decided to immediately go from NBA Live 16 to NBA 2K16 and get deep into the gameplay aspect as far what we can look forward to this year. After playing NBA Live 15 and reviewing the game as well, I genuinely mentioned it as being a step in the right direction. Anyone that touched NBA Live 14 would’ve considered it night and day in gameplay, graphics and mechanics. However it didn’t push quite enough to create its own level of boldness.
So now we are all wondering the same thing, should I buy NBA Live? I won’t answer that question right away, let’s break down the experience.
I played a full game as the Rockets took on the Spurs in Houston, a bittersweet rivalry in the NBA. Graphics were the first noticeable piece, and I was excited and a bit disappointed at the same time. Some players looked very realistic while others looked like they could’ve been faces in the crowd. In all seriousness, James Harden looked like he was running in the hot sun all day and wanted a tall glass of water. He was darker and didn’t look close enough to his real image.
This wasn’t the case for everyone however as some players did have great visual comparisons that looked amazing. But same as NBA Live 15, there weren’t enough animations to make the overall presentation seem fluid. It’s hard to explain unless you’ve played Live 14 or 15, but at times players had this default look to them where they were emotionless; no facial expressions. In honesty you see it in some of the Live 16 trailers as well.
To complement the new visual enhancements though EA has added new camera angles, bringing you a bit closer to the court. Personally the cutscenes when time outs were called had the most realistic feel and look better than any other Live in the series, or NBA 2K for that matter.
The experience on the court was much better as you could feel the new mechanics as your player have the ability to control their dribble, controls teased more for NBA Elite, the year Live disappeared. But still focusing on a big comeback, Live has proven they have the ability to deliver better dribble mechanics year over year, a step better than NBA 2K.
The problem with the ball handling was shot selection. At times I found myself shooting and missing almost everything with extremely high accuracy as far as trajectory. And bad seemed to gone to worse at the free throw line to where I managed to make one shot easily only for the second to bounce off the rim. I understand one player can’t make them all, but we’re talking Tony Parker at a consistent high percentile.
Another thing to briefly touch on is another year of these NBA Jam Tournament Edition slam dunks you can perform. I love as anyone else the ability to perform a high quality, rim-rattling dunk. But when I can perform dunks like an NBA player leaping over a high school student “every time,” something’s wrong.
Defense was sluggish as well as I never really needed to post up on my opponent. After the first half, losing by a few points, I attempted to become more aggressive. I started reaching for the ball, and reaching, and reaching and reaching. As many times as I was able to snatch the ball without a single foul called leads me to believe there’s more last minute work to be done. I was excited to take the lead back, but it was a true lack of authenticity, which was also quite noticeable in NBA Live 15.
PRO-AM will officially release on September 15th with the ability to apply your face into the game. Yes EA Sports have announced that you’re in the game with the all-new Game Face HD app on mobile devices. Though pushed back just a bit, we can only hope this bold move of providing a demo will win gamers back.
Weeks away from NBA 2K16, and I have to say now that it’s going to be quite the scorcher. Pretty sure I wasn’t needed to confirm that, but for the first time ever you start from the ground up in your MyCareer; high school!
I’m here to give you my impressions for NBA 2K16 which was amazing. It was only a quarter long as the Warriors took on the Cavaliers, but I took 2K16 for a couple of spins and here are some of the highlights.
Presentation was much of the same as NBA 2K15 in terms to camera angles and re-game details. If you recall playing NBA 2K15 pre-install of the Spurs and Heat, you kind have a better understanding. Graphics however were spot on! Players are looking a bit closer to their likeness thanks to lighting and certain tweaks, enhancing overall visuals from the court to the sideline.
There are plenty of new animations and mechanics as I remind everyone I played through a few times and literally saw a handful of new animations between games. What specifically? New shot variations for one, NBA Live had this on lock last year, but someone took some great notes and implemented it this year in 2K16. You’ll also see new player interactions and of course players twirling their mouth guards. If I said it before, I’ll say it again. The only way to improve the game is by fine tuning and delivering more authenticity. To admit, NBA Live’s ball control still has the plus one.
NBA 2K16, though repeating a single quarter, felt rich in quality. It’s hard to explain but the second you are playing it feels like a new experience rather than NBA 2K15 2.0. The A.I. plays smarter and harder this year. If you can recall the CPU used to cut through the paint because your team focused on his 1v1 coverage rather than a player closing up to the rim; those days are over. In 2K16, players are better contested rather than managing every layup and dunk possible.
Some will be possible however, especially after managing to still perform a “zig-zag” past the opponent. It does require you being more strategic like calling for a pick and roll at the right time. Again, stepping up their level of greatness in NBA 2K16.
There weren’t as many terrible things that I’ve notice, and I truly found myself looking. I did notice the transition game was much better in reference to 2K15’s input lag, which was personally my biggest let down next to servers.