Posts by VJPlatinum:
- Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics
- Rare Engrams will always produce Rare or better quality items
- Rare engrams will have an increased chance to produce Legendary quality items
- Daily Heroics, Weekly Heroics, and Vanguard: Tiger Playlist activities will include Rare and Legendary Engrams in addition to their existing rewards
- Ascendant materials have been promoted to Legendary to closer associate them with the gear they are used to upgrade
- Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest–even if you don’t, we all know they were blues already…
Release Date: October 21st, 2014
Developer: TellTale Games
Publisher: TellTale Games
Platform: [Reviewed: PlayStation 4], PlayStation 3, Xbox One, Xbox 360 & PC
Rated: M for Mature
Season one focused heavily on our two key characters Lee and Clementine. Giving the circumstances and the tear jerking ending, we now play solely as Clementine. As you’ll quickly notice in the intro, the story never lightens up. Christa and Omid watches over Clem as they promised to only foresee their own devastating scenario come shattering before them. The world for Clementine focus a young girl to become an independent woman. Welcome to Season Two of the Walking Dead.
Playing as Clementine you’d probably expect a different role as you playing as a little girl. The story gives you the choice of being that sweet little Clem that Lee once knew, or that strong-willed and defensive girl Lee trained you to be. Trusting people will quickly become a challenge on its own. The choices you make, the routes to take, even the wildlife will leave you making every decision wisely.
The world is colder than before and almost 2 years later, Clementine is forced to either stand up for herself or die trying. It’s almost like imagining Lara Croft becoming who she is today, but under deeper and darker circumstances. In this season, it’s hard to trust anybody, even a dog.
It stretches the brain to know that you’re playing as a child smashing brains in, fighting off animals and having to suture your own wounds, as detailed as it all comes. You find yourself realizing Clementine can’t be that innocent child anymore. In a house with an entire new set of survivors, split personalities and surprises that will leave you in awe, season 2 episodically delivers a handful of cliffhangers that keeps you engaged until the very end.
The game still unfortunately suffers from frame rate issues and glitches, but it doesn’t cause the story to lack in overall presentation in any way. It’s a bit unfortunate though as it’s the same minor bugs found in season one.
Camera angles are much better in comparison to season one. The voice actors each do an amazing job as well living the lives of fictional characters, portraying each situation and vocally setting the scenes for those high-anticipated moments.
Telltale now have their hands full with two amazing stories, The Walking Dead and The Wolf Among Us. Clementine, thanks to the masterminds at TellTale, has a long way to go in a world where there’s no do-overs, no turning back. And with season three already in the works, it should be one of your immediate investments.
Overall Rating: 4/5
Release Date: October 7th, 2014
Developer: Evolution Studios
Platform: [Reviewed: PlayStation 4]
Rated: E for Everyone
Let’s paint this picture. Driveclub was supposed to launch almost one year ago with the release of the Sony PlayStation 4. In addition it was a guaranteed PlayStation Plus title for gamers at launch. Instead we only seen Warframe and Contrast, which weren’t bad, but it also wasn’t Driveclub. So since the system we’ve only been able to “Rival.”
So now the game has had all the time it’s needed to bring us what they’ve quoted from VG 24/7 as PS4’s Forza Killer. Does it live up to those standards or does it instead find itself left in the dust.
Driveclub starts off showing s its beautiful scenery at the Tamil Nadu race track. You’re in the Mercedes-Benz A45 AMG against nine other racers. Now one thing stuck out to me as this race began; it never truly felt competitive. Every other car in the race seemed comfortable maintaining their positions, never weaving around opponents, anything. It reminded me of Formula 1, but even then someone shift gears and excels. I felt like an outsider to a group of cars playing “follow the leader”.
From the main hub you have the ability to create your own club, join an existing club, and view your profile and garage. The garage stores all of your owned vehicles and allows you to customize them. Unfortunately customization isn’t as in-depth as Forza Motorsport or the older Need For Speed titles. Instead you can only change numbers, badges and the cosmetics such as colors and vinyl.
Become the most wanted player on the streets by building your credibility, known as fame. Drive fast, drift and most importantly win. You can participate in three areas, tour, single events and multiplayer.
First and foremost, I was unable to participate in any “full” multiplayer events as the servers had poor establishments for connectivity. I tried multiple sessions and managed to even speak to a few players trying to participate before being booted. Even when I managed to play a good 30 seconds, my dreams were crushed.
Single Events open the exhibition doors to race, time trials and drifting. And no race is typical, in the states. Instead, you’ll cross the country in Canada, Chile, India, Norway and Scotland. Then there’s the Tour with over 52 challenges. Allowing you to perform in almost car possible as you continue to level up, progressing on your way to become legend. The further you go, prepare for the race to become that much more difficult.
Visually Driveclub is remarkable, utilizing dynamic weather and time shifting. My biggest gripe however is a third of the game is inaccessible. It’s a huge issue to see unstable servers, especially after a year of additional development; even worse due to multiplayer being advertised as the most impactful part of the Driveclub experience.
Driveclub seemed to be ready to gives fans what they’ve been craving for only to receive an appetizer. And with online servers currently unavailable, you’re stuck with offline only modes that are fun, but quickly limiting the overall event, literally. One can only hope that Driveclub can stand on two feet soon before being parked in a garage.
Overall Rating: 3/5
Release Date: October 7th, 2014
Developer: Visual Concepts
Publisher: 2K Games
Platform: [Reviewed: PlayStation 4], Xbox One, Xbox 360, PlayStation 3, PC
Rated: E for Everyone
NBA Season is upon us and 2K is wasting no time bringing the #1 Rated NBA Videogame to consoles. The 2K Team and Visual Concepts has gone so far uphill you have to wonder if the game can even create a next level.
As your game install you have the opportunity of playing the Championship game between the San Antonio Spurs and the Miami Heat with rosters already updated; sorry Miami fans, Lebron has already packed for Clevland. No commentators are discussing gameplay quite yet; instead you get a glimpse of Pharell’s new 2K soundtrack as the executive producer.
In hopes you’ve managed to pull that win off, you’re then redirected to the MyPlayer mode where have the opportunity to create your player and scan your face into the game. Let me just say that the technology here is astonishing.
It’s a bit dull sitting there waiting for the scan to process, and I can tell you now it takes more than a few tries, but you get to watch the tech go to work and do what we always hoped for. Make sure that the camera is 6 to 12 inches away from your face, not your entire head (which my issue the first few times).
MyCareer has been revamped this year, opening more options and a more in-depth story for your player to develop themselves. It opens with you watching the NBA Draft rather than being there getting chosen. You have to earn your spot through a second chance opportunity on the NBA Roster through a 10-day contract.
During games your coach can interact with you and speak to your level of gameplay on the court, genuine to each performance. Be sure to pay attention as ignoring your coaches expectations can get you benched or even traded by the GM. It’s taking the rookie and MyCareer to the next level.
Outside of games, you’re able to message others via social media; sponsors, teammates and NBA players. My Park is back as well allowing you to play against others all over the globe via online. The connection has proven to be only a bit more stable than 2K14 as I was never able to connect to a single game, instead just walk up the a crew waiting to play at different courts.
To be the man you have to become the man! So in NBA 2K15 don’t expect to just buy a ton of virtual currency and create a 99% player. You’re level capped and have to earn the right to unlock attributes throughout the NBA Season.
As for what else comes your way in the MyCareer Mode, we’ll leave it spoiler free.
Let’s talk actual gameplay. NBA 2K15 looks even more stunning than its predecessor. New camera angles were added bring you closer to the action, a ton of new animations, mechanics, and crowd / player models.
On offense you have to play much smarter than in 2K14 or you won’t dominate the paint. As the A.I. has been improved, there are not as many drives or quick dunks; good luck with all that!
The good news ends there however, as 2K15 felt to have made a few step backwards. Pretty sure many NBA 2K fans will complain about the responsiveness when controlling your player. There’s some type of input lag to where my player would either not move at all, or simply move way too late. At first, I thought this was maybe something that Visual Concepts added, but after a trying to adapt and receiving NO response at times lessened my execution, mostly on defense.
2K15 also seemed to present more glitches than 2K14. Why? How? Players were running into and through each other, goal posts and gliding across the floor. What went wrong within a year’s time?
Then there’s the new pre-game show with Ernie Johnson and Shaquille O’Neal. I’ve heard unique line most times, but it didn’t stand out as a big change for the 2K series. In fact, it was quite annoying by the 2nd to 3rd pre-game show.
MyGM has returned this year along with, MyLeague and MyTeam. The modes biggest improvement is the exclusion of VC for purchasing additional perks, etc. There’s also the new 2KTV that discusses NBA 2k15, pro tips and exclusive interviews. It’s something new that could show potential over time.
But there’s an issue that has plagued NBA 2K for YEARS! Online servers are apparently 2K’s afterthought. So many online modes are offered, including the MyPark, online leagues, etc , to say no mode can be consistently be played. And it’s not just an issue this year. Upon reviewing NBA 2K14 I underwent this same issues.
While NBA 2K15 looks beautiful, a few flaws are instantly recognized the moment you grab the controller and begin playing. The input lag and the online conflict sare two huge areas of opportunities, requiring some sort of patch or overhaul come 2K16. A great game somehow just went backwards.
Overall Rating: 3.75/5
If you’re ready to assassinate assassin’s as a traitor, then your time for betrayal Is right around the corner. As a reminder Rogue will release on the Xbox 360 and PlayStation 3 with A.C. Unity launching for all of you New Gen owners same day, November 11th, for PlayStation 4 and Xbox One. Check out the new trailer below showing you the story of a Templar:
Release Date: October 3rd, 2014
Developer: Sora LTD & Bandai Namco Games
Publisher: Nintendo Entertainment System
Platform: [Reviewed: Nintendo 3DS]
Rated: E10 for Everyone 10+
I’ll get straight to the point, informing you that the best fighting game for 2014 has officially launched on the Nintendo 3DS. Ultra Street Fighter isn’t enough to conquer and Killer Instinct releasing on disc, well that speaks for itself. But to play as Mario challenging new comers Little Mac, Mega Man and your very own takes Smash to new heights.
After burning way more hours than expected into Super Smash Bros I can assure you this is the one game that you draw gamers in more than any other Nintendo 3DS title to date. For those that somehow never heard of nor played Super Smash Bros, it’s a four-player platform fighter, giving character unique skills for combat. You can even gain the upper hand by grabbing weapons, health and the almighty smash ball that allows you to perform your players Final Smash.
In Super Smash Bros however the concept isn’t simply depleting your player’s health. You have to earn as many points as possible by throwing or knocking them off the stage. With many hidden, you can fight with up to 48 characters, earn additional wardrobe, unlock new maps and much more.
The heart of Super Smash Bros is multiplayer which plays fairly well running at 60fps. There are two online choices, Fro Fun mode which is essentially for those just wanting to have an online exhibition and For Glory, a mode created for the true competitors. Be prepared to unfortunately run into a few sessions where their online experience picks up serious lag or communication errors.
When going solo you can choose between Classic mode, All-Star mode and Stadium (Target Blast, Home Run Contest and Multi-Man Smash). Multi-Man and Classic will for sure be your most played modes as they provide an extreme amount of fun and replay value.
The Nintendo 3DS also introduces a new mode called Smash Run. You have five minutes in Smash Run to make your character as powerful as you can. When time is up, there’s a battle to declare who will reign supreme whether it’s local or A.I.
Super Smash is very colorful, dynamic and truly its own. The only setback to Super Smash Bros is the camera settings, which are though understandable considering the platform. But as players scatter and stretch the map, the players themselves because tiny and sometimes causes you to lose your character if you aren’t careful.
Super Smash Bros. is something that can’t truly be expressed in words. The action is over the top, providing hours upon hours of replay value, multiple ways to play (including cross-play with the Nintendo Wii this November) and all while playing on the move. Awesome!
Overall Rating: 4.75/5
Correct me if I’m wrong here. I’ve tried putting our Drive Club review on the sidelines for a bit for multiple reasons that could destroy the credibility of the game. I had the opportunity to play Drive Club about a month back and it was pretty solid. Now mind you it wasn’t the final build.
But now PlayStation Plus users received a broken promise and a ten dollar discount, and owners of the full game can barely get online. Developers have reached out explain that the game is surpassing stress levels, an issue you would assume handled after being pushed back almost an entire year. They did mention to fans over Twitter “We’re testing a server update now. Expect improvements before & over the weekend.”
I think Drive Club sped off too fast for itself and drifted into a pile of quicksand. And the overall experience for so many is a testament to just that. Don’t get me wrong you can enjoy the game offline and take note of its beauty.
Wasn’t this supposed to be the “PS4’s Forza Killer?” And that’s not a shot at our friends over at VG247, that’s a statement that Sony and Drive Club quoted, ultimately meaning your title now needs to embody this message. But for now, The Club is looking a bit more like The Crew.
With that said, it’s time to soon present the moment of truth. When a game usually launches this way, it soon becomes an afterthought to consumers. But the PlayStation Plus promise is a piercing in the heart of many that looked forward to October 7th.
That ten dollar offer would’ve been a very smart move to transition Plus members to the full version. But when the game is launching close to horrific with enormous server issues, especially when that’s a keynote for Drive Club, it’s an embarrassing first impression. That old motto slow and steady wins the race is not going to work on this one, sorry.
Four Call of Duty trailers appeared to have leaked directly from the Official Call of Duty YouTube page. Honestly it isn’t much, but it’s new and further shows the new futuristic weapons and mechanics. As the footage is all “unpublished” by Activision, we’re linking you over to the site that found and posted all the videos on their page. So head over now for your moment of Multiplayer truth.
To those that continue to travel from planet to planet in Destiny you might want to have a look of what’s taken place in the new patch (1.0.2). Some are to build recognition and other, well let’s just will have collectibles and such that will slightly decrease in value:
For the full letter from the Destiny Dev Team click here.
Release Date: September 23th, 2014
Developer: EA Canada
Publisher: EA Sports
Platform: [Reviewed: Xbox One], PlayStation 4, Xbox 360, PlayStation 3
Rated: E for Everyone
Ladies and gentlemen we are back on the field for another year of FIFA. It’s officially been a full circle and the fans are geared up. With FIFA 15 being the second release on the new-gen consoles and seeing the massive improvement from Madden NFL 15 and the upcoming NBA Live 15, what’s new on for our football players.
Before settling into the main menus Marti Tyler and Alan Smith It introduces you to the Liverpool vs Manchester City championship game. It’s an amazing experience drawing me into FIFA 15’s gameplay before anything else. As I first started I found myself struggling with this being my second year trying a new jersey for review. But as I found my footing and thoroughly embraced playing as Liverpool, I took the title home.
FIFA immediately draw players in by showcasing its new camera angles and presentation. Even for the casual player controls felt natural. Never did I feel like I struggled from controls, just adjusting from testing the waters of Pro Evolution Soccer 15, which by the way may taste defeat this year when looking at overall gameplay.
Shooting felt more natural than last year as well. Player movement in FIFA 14 felt stiffer when playing offensively. This year however it was a smoother transition running across the field, passing and getting those quick inside shots, complementing the new goalie read and react system.
The only issue I have with FIFA and other EA Sports games is the Ultimate Team Cards. I get the concept, but after a couple years, I’m slowly beginning to feel brainwashed over Team Cards. It’s great of you want to create your own fantasy team, buying cards to personalize your experience. In addition you have the option of trading with other gamers from all over the world.
FIFA this year is much more impressive than FIFA 14 all-around, including the presentation. New animations and mechanics drive their tag “Feel the Game.” I especially felt the expression as my player when down harder than a tackle from J.J. Watts in the NFL. FIFA 15 officially earns the goal, move out the way goalie!
Overall Rating: 4.25/5
Alright so now it’s time to once again talk football, but not the American tradition. Konami is preparing gamers to get ready for the new installment of Pro Evolution Soccer. “The question on the table is if this game is ready for the crowd.
I played PES 2015 on the Xbox One and I have to say in honesty it was quite a mixed experience for me. After reviewing PES 2014 last year on the PlayStation 3 I expected better rolling over to the next-gen platform and I truly couldn’t smile on the inside knowing the demo drew me in and shoved me away at the same time.
I appreciated having the opportunity to play full games with a handful of teams options. By allowing me to fully tackle Messi as I chose the Real Madrid (or any other team, rivaling the FIFA cover athlete) it almost gave me the impression of the full game.
The gameplay wasn’t horrible either. In fact, it was much better than 2014. The A.I. didn’t seem quite as dumbfounded as PES 2014’s making the overall game more challenging, yet not as difficult as FIFA 15. Also with PES 2015 utilizing the Fox Engine players looks as real as it gets, shining in comparison to EA Sports. In a nutshell, texture and players looked phenomenal. But it kind of stopped there.
Call me picky if you’d like, but I pay close attention to details; the field is where the action is, and it’s well presented in PES, but everything else?
On both sides of the goal are two billboards in the demo, billboards that the soccer ball as well as players can completely run through. Then there was the crowd. The fans looked as if they were rehashed from some old NES or SEGA platform. Double Dribble maybe? Not one person in the crowd was recognizable as male or female.
Now I get it, some of you may complain that you’re not paying $60 to look at the fans, but you’re also not looking at paying that dollar amount for a less than stellar production. I truly hope by November Konami has completed PES’s much needed surgery.