Posts by VJPlatinum:
- There’s a 25-minute interactive trailer that allows you to explore multiple objectives and get your first glimpse of Dying Light.
- There’s a new Story Trailer that allows you to understand the cause of the breakout and your role.
- Follow us on twitter and Retweet our Official Giveaway post. @IRBGAMER
- Like us on Facebook and let us know why you should win http://www.facebook.com/irbgamer
- Comment below on what’s the number one thing you’d like to see us giveaway for Christmas. The plan will be to give away three
It seems that Resident Evil has proven dominance on the PlayStation Network as the Remastered HD has become Capcom’s fastest selling digital game in North America and Europe and the biggest day one selling title on PSN.
Yoshiaki Hirabyashi, commented “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”
It’s a well-deserved honor as Resident Evil began in the mansion that people still call the scariest game ever almost 20 years later. Resident Evil is available, remastered for all platforms for $19.99. Buy it now and see what the fuss is all about!
It’s been almost a year since gamers were presented with the first Battlefield Hardline Beta. Without question DICE has given the game a facelift well worth the attention; however, it wasn’t enough to sell it. EA then decided to put the team back to work, pushing the Oct 21st release date to March 17th and addressing the online feedback. Now, the Beta is back for round two. Heist has made a return in the beta, joining Hotwire and Conquest Large. But before I dive into gameplay I want to make note of a few additions; squads, customizations, my agent and battlepacks. The last beta placed you straight into the battlefield where the new test run is allowing you to group with friends and this time, personalizing the experience. Based on the map and squads loading, you can also customize your player load outs and outfits by earning XP and cash. Gameplay this time around is more fluid and more intense, definitely moving away from rivals at Activision. Hotwire is a high-speed version of conquest, requiring you to capture vehicles and locations, depleting your opponent tickets by driving across the target zones and eliminating anyone that attempts to stop you. Then there is Conquest Large , similar to Call of Duty’s domination, where your team must attempt to hold down as many point of interest as possible until the opponent’s tickets are all gone. Hands down Conquest Large is likely to be the fan favorite this time around as there’s more structure in the game mode. Heist is fun and extremely fast-paced, Hotwire puts you in the driver’s seat and helps you earn plenty of cash to upgrade your character load outs, but Conquest gives gamers a better opportunity to embrace the environment, tactfully earn kills and most importantly enjoy the beta. Connectivity and server issues did however plague and take away from the experience. You will find yourself shooting and getting late kills, or running into people and objects more than expected. But on a good note, both the character models and environment supported better visuals than the last beta. Audio was another thumb up to the beta as characters had more unique voiceovers, interacting with their movements (throwing grenades, etc.) and teammates when called for. It was also pretty awesome to hear a few songs on the radio and drove inside of certain vehicles. Overall, this was a much better experience than we had the opportunity to test last year. The game’s fluidity, mechanics and tone is allowing to Battlefield Hardline to seem promising. But even with as much fun as the one mode offered, it’s not enough to honor the selling price. March 17th is right around the corner and Battlefield Hardline will be available on PlayStation 3, PlayStation 4, Xbox One, Xbox 360 and PC.
With Battlefield Hardline scheduled to release in March, EA has announced the beta will be available on ALL platforms. From February 3rd to 8th it’s going to real in the streets rather than the usual tanks, Humvees and desert.
Seeing is believing, right? Check it out:
January 27th marks the release of the first major title for 2015, Dying Light, launching on PlayStation 4, Xbox One and PC.
Techland, original developers of the Dead Island series and Call of Juarez: The Cartel are under the wings of WB Games who allowed the polish team to take as much time as needed to deliver to fans the game and story the envisioned in their studios. So far, they’ve done just that!
There are two ways to catch up prior to release:
Believe it or not, Sony has just announced via Twitter that the PlayStation Network is experiencing heavy traffic with is causing the network to unfortunately go down yet again. Gamers that opened their prized possessions on Christmas day underwent a similar situation, though it was more tied to a DDoS attack to the network, including Xbox Live servers as well.
As to what has caused the network to go down is uncertain, but for all updates, stayed tuned as we’ll keep you posted!
Thanks to our friends at Ubisoft, you have an opportunity to win a free copy of Assassin’s Creed Unity for the Xbox One. Not only that but our giveaways will continue into the month of December with better and better prized!
So why not sign up for a chance to not only win but play alongside friends! There’s three ways to enter:
Be sure when you comment here to leave us your twitter name so we can reach out to you!
Assassins Creed: Unity is rated M for Mature. Winners will have their age verified by IRBgamer prior sending the prize.
Any additional question can be sent over to email@example.com.
The contest ends on Friday at 10pm CST with the winner announced Saturday morning at 8am CST.
Release Date: November 18, 2014
Developer: Yuke’s Media Creations
Publisher: 2K Sports
Platform: [Reviewed: PlayStation 4], Xbox One
Rated: T for Teen
Next Gen gamers finally have the opportunity to embrace WWE 2K15 on PlayStation 4 and Xbox One. This year 2K Sports and Visual Concepts works alongside Yuke’s in creating the future of WWE 2K. But is this the year and experience we’ve been waiting for? In a way, yes and no.
To start off, WWE 2k15 is by far the greatest looking game in the history of WWE games. Character models look as close to their real life counterparts than ever. John Cena is John Cena and Randy Orton truly resembles the real life viper; even the crowd have their own individual identities.
But when you look at other celebrities like James Harden or Lebron James in NBA 2k15 and the realism that drives the #1 Rated NBA videogame, why would you expect anything less from the franchise?
Then there’s the action in the ring. Again, history is made with how realistic the tempo of every match is that takes place in 2K15. In the WWE wrestlers begin with the grapple, attempting to fill each other out with a test of strength; it’s now also the kick off when playing WWE 2K15 (which is optional); and it only gets better from there.
In WWE 2K15 you now have the opportunity to build momentum, store multiple signatures and finishers. As the match heightens both opponents begin to slow down from fatigue; and while this is as authentic as it gets, it may feel a bit awkward to the seasoned WWE 2K veterans.
Over the past several years, gamers were used to performing a finisher and jumping up for the win. In 2K15 however, you need the stamina to get back up after performing your special or a big move. Otherwise, you’ll find your player attempting to crawl for the win.
The two most important modes to embrace 2K15 in all its glory is 2K showcase and MyCareer. 2K Showcase is the remarkable moments in WWE history that defined the superstars and the rivalries the partaken in. The first two Showcases are CM Punk vs John Cena and Shawn Michaels and Triple H. As this is the possibly the final opportunity to play as the Best in the World, the rivalry pushes back to Money in the Bank where Punk left the WWE with the Championship belt, hands down one of the most surprising moments ever. Michaels and HHH kicks off at the breaking point of Degeneration X and the downhill spiral of two friends becoming bitter enemies.
MyCareer is 2K15’s bread and butter, the selling point of this year’s installment. In MyCareer you get to create your own wrestler, start from the bottom at the WWE Performance Center and earn your spot on NXT, SmackDown or Raw, ultimately earning the chance to become the WWE World Heavyweight Champion. It’s not an easy task and surprisingly not always about winning every match. Instead, it’s the lasting impression each match leaves on the WWE Universe earning you a one to five star rating.
While VC and Skill Points are used to increase your player’s attributes similar to NBA 2K15, they can’t be bought. You genuinely need to earn your way to the top.
MyCareer is a nice touch to the series but it places you in too many filler matches’ in-between cutscenes and critical moments of the career mode. I thought back to WWE 12 where you played as newcomer Jacob Cass that fought his way to the top in the Hero Story of Road to WrestleMania, essentially a career mode that better delivered what mattered.
While having the ability to create your own superstar and uploading your face into the game is pretty awesome, WWE 2K15 seen a handful of cutbacks. There’s no creating Divas, no custom belts, no creating your own arenas, no parking lot brawls and for that matter players still can’t take the action into the crowd.
When creating an entrance you’re extremely limited in how your player will walk down the ramp and what theme song will accompany.
While gameplay is phenomenal, there was too much focus simply applied to that one area. It was a gamble sacrificing customization and creativity to an extent as presentation and authenticity “is” near perfect. While commentary is better between Cole and Lawler, you can’t help but still hear all the new and old lines repeated excessively.
WWE 2K15 seemed to take a step in the right direction to driving the realism while taking a few steps back in providing fans the next level experience in full. Other than graphics, 2K Showcase is the heart of 2K15. Hopefully 2K will deliver gamers a more legitimate, finish product come 2K16. This year on all platforms felt all talk, no authority.
Replay Value: 3.25/5
Overall Rating: 3.5/5
Release Date: November 4th , 2014
Developer: Sledgehammer Games
Platform: [Reviewed: Xbox One], PlayStation 4
Genre: First Person Shooter
Rated: M for Mature
It’s an important year for Activision as Call of Duty looks to earn the respect of many gamers that felt that Ghosts just wasn’t enough to fill their appetite. Power changes everything, the motto for Advanced Warfare proves to be true as this year power is in the hands of Sledgehammer Games.
Sledgehammer Games is the original creators of Dead Space, so they know quite a bit of what they’re doing, taking gamers and the Call of Duty franchise to the next level of gaming. In addition they’ve partnered with Infinity Ward (Modern Warfare) and Raven Software (Singularity and X-Men: Wolverine Origins) to create Modern Warfare 3, waiting for their time to come. Finally, it has.
AW kicks off in South Korea as the KVA invasion is already in motion. You play as Jack Mitchell, a U.S. Marine that loses his friend, Private William Irons and his own left arm as they successfully complete the task of driving forces out of Seoul.
The story speeds up a bit taking you to the funeral of Private Irons where you meet Jonathan Irons, William’s father and CEO of Atlas Corporation, the world’s most powerful and private military corporation; called by the founder “advanced warfare.”
Iron replaces your arm and takes you under his care, recruiting you to the Atlas Corp. Alongside Gideon, a kick-ass Exoskeleton and a story that will leave you in awe, you’re looking at the best Call of Duty since the early days of Modern Warfare (one and two).
Advanced Warfare makes you feel a part of a movie and equally a part of the combat as gameplay is consistently fast paced, rarely letting down the momentum.
Your arsenal and abilities are determined through your preference as an Assault or Specialist. In campaign you can earn up to 22 additional abilities such as quick aim and increased battery time by completing EXO challenges.
Multiplayer equally delivers a high level of entertainment introducing EXO Survival. Imagine Spec Ops in Modern warfare where you would take on waves on enemies but in a more futuristic, drop-in/drop-out setting. As you play one of the thirteen maps, expect to start off with a normal wave of enemies and progress to nano swarms, drones and heavily armored mechs; and that’s just within the first 10 rounds.
As you choose between light, heavy or specialist (which can be changed throughout), weapons and EXO abilities can be upgraded as you clear through rounds. Supply drops are also essential to surviving as they grant access to aerial assault drones and a remote turret of your own. Communication is vital and teamwork will take you a long way.
To some EXO survival may not be your cup of tea, but if zombies are, it’s time to adjust your taste buds. As you unlock Riot, the 4th Tier in EXO Survival there’s only 10 waves to clear before the streets become infested. Zombies exist! ..And shall continue to exist with the season pass.
Left is the traditional multiplayer experience. For ease the minds of some gamers, there is a classic mode to turn off the EXO abilities. A few additions begin with the customization of your own character, male or female, from helmet to the Exoskeleton itself. As you move to the virtual lobby, you can visually see the entire team character’s load outs and more before each game. I enjoyed this feature as it gave me new ideas to tweak my own load outs and character; especially after you’ve seen a zombie themed character shooting you down.
But it’s all about the delivery of online. Call of Duty Advanced Warfare is an extremely rich experience. Between supply drops that can upgrade weapons and gear, huge maps that’s lessened campers from lurking and new mechanics thanks to the Exoskeleton, it’s a genuine push forward for the entire franchise.
Creating one of the greatest Call of Duty story in years and matching it with Multiplayer, Sledgehammer has found a permanent home redefining the Call of Duty franchise. There’s still much more that can be done to truly make multiplayer more unique that no development has managed to topple, but we can all set Ghosts aside and embrace “Power.”
Replay Value: 4.5/5
Overall Rating: 4.5/5
Release Date: October 28, 2014
Developer: Yuke’s Media Creations
Publisher: 2K Sports
Platform: [Reviewed: PlayStation 3], Xbox 360
Rated: T for Teen
It’s WWE, World Wrestling Entertainment. It’s the biggest, most iconic genre in sports entertainment today. And night after night blood, sweat and tears are left on the mat, all from bringing their very best to the ring.
With the unique installment of WWE 2K15, two versions are scheduled to release, bringing you exclusive features between consoles. PlayStation 4 and Xbox One will introduce you to the “MyCareer” mode that allows your very own create-a-player to start from the bottom of totem pole and earn a shot at the prestigious WWE Undisputed Heavyweight Championship. But in this version of WWE 2K15 for PlayStation 3 and Xbox 360, it’s all about Who Got NXT.
Before going in depth let’s talk about what earns first in line, the 2K Showcase that relives the rivalries between C.M. Punk vs John Cena (HUSTLE, LOYALTY & RESPECT) and Shawn Michaels vs Triple H (Best Friends, Bitter Enemies). We’re obviously starting with the Best in the World.
The 2K Showcase kicks off with C.M. Punk speaking his mind of the brand and threatening to walk away with the title at Money in the Bank. It was an amazing rivalry between Punk and Cena, perfectly re-mastered for gaming enthusiast. You’re also reintroduced to the Shield as well as have a few opportunities to play as Ryback in Hell in the Cell and Alberto Del Rio as he became the middle man in a heated battle.
The 2K Showcase mode reminded me much of the Attitude Era mode from WWE 2K13 as it was extremely addictive from beginning to end. I also enjoyed the teasers as loading screens displayed new-gen screenshots of WWE 2K15.
Back to PlayStation 3 and Xbox 360, its exclusive mode is Who Got NXT. This special mode allows you to play as Sami Zayn, Adrian Neville, Rusev, Cory Graves and Bo Dallas. There are four matches to participate in, including special and hidden objectives that when completed allows the NXT wrestlers to make their way into the WWE 2K15 roster, becoming playable in the WWE Universe and Exhibition modes.
One thing that sticks out on Who Got NXT is the overall score for each match; showmanship, excitement, drama and more makes up the total score but shows no unique significance for the game mode. I’m willing to bet however this will be the same scoring method for WWE 2K15 MyCareer on new-gen come November 18th, but more involved.
2K15 has an incredible roster from the starting gate, including a handful of additional superstars that are unlockable through the aforementioned modes, 2K Showcase and Who Got NXT. And what really makes this year’s version of WWE 2K15 authentic are the entrances. Whether it’s watching John Cena interact with the cameraman, Bray Wyatt igniting the fireflies or even Daniel Bryan driving the Yes Movement, as a WWE fan you can’t help to but smile on the inside.
As for WWE 2K15’s gameplay it’s a bit of a rinse and repeat from last years’ experience. Don’t expect the grapple chain system or new mechanics previewed to be a part of this version of 2K15. A few things you can expect are new fighting mechanics, specifically in the Hell in the Cell matches. In WWE 2K14 wrestlers, including John Cena, eye-gouged and back scratched excessively outside of the ring. This year however, grappling your opponent will perform several different moves.
As you build momentum in WWE 2K15, there’s a new meter that prompts you when you’re able to perform a signature move. Again, the ability to store them is not available in this installment of 2K15.
If you’re wondering if anything might have change backstage, I’m afraid I’ve got some bad news. There are no new elements, just the same hallway that leads to the parking lot. Even when fighting in the arena for no DQ matches’, breaking the barricade is as far as you get to fighting in the crowd.
Other differences are no custom story, no custom entrance music and no updates that have already been introduced in trailers for new-gen. For example, the shield still comes out as a unit in WWE 2K15 rather than Roman Reigns having his unique entrance. Dean Ambrose doesn’t have his new attire or music. It feels like 2K Sports had plenty of time to make those minor adjustments, but focused too much on one version.
WWE Universe mode is back, offering gamers to engage into a much deeper story rather than normal rivalries. Stories are now built into the universe based on rivalries, including secret stories that you can only partake in by playing stories to the very end.
Characters look a bit more detailed than in WWE 2K14 thanks to the new lighting system by Visual Concept. Certain wrestlers such as Bray Wyatt, John Cena and The Rock truly compliment the change, detailing character models and tattoos.
New voiceovers are included in WWE 2K15. Commentary between Jerry and Cole is by far the best that the videogame has put together in years; simply because it seemed to be an untouched area for years. Sheamus screams “FELLA” rather than sounding lazy as he has in previous installments. The announcers, including Ricardo Rodriguez have new audio as well supporting 2K15 in their much needed revamp all around. There are also new sound effects supporting the fighting system, being driven to the mat or even breaking the barricades.
For the most part WWE 2K15 is WWE 2K14 with minor adjustments. Who Got NXT is a mode that is only temporarily used to unlock a few upcoming superstars. 2K Showcase on the other hand will show replay value as 2K Sports plan to release more rivalries in the future. 2K15 is all about the stories rather than just a match being won, a message well driven home.
If you have a PlayStation 4 or Xbox One I’d definitely recommend waiting it out until the new-gen version launches. WWE 2K15 is well packaged, but it doesn’t nearly hold as much recognition as the new-gen’s career mode.
Replay Value: 4/5
Overall Rating: 3.5/5
Release Date: October 28th , 2014
Publisher: EA Sports
Platform: [Reviewed: Xbox One], PlayStation 4
Rated: E for Everyone
The time has come, the moment of truth to speak to the uphill climb of NBA Live by EA Sports. With the launch of the new-gen consoles, Live 14 looked to be highly anticipated, but then it released. Some fans were happy to simply see NBA Live return, while others saw the product for what it was.
Last year NBA Live 14 felt like a rookie getting his first opportunity to step on the court, having an okay game overall. A lot of potential was there, but the bread and butter, the essence that would make it a phenomenal experience, was lacking. EA Sports were always neck and neck with 2K Sports. Ask basketball fans their thoughts and they will tell you that they probably bought both.
Live 15 introduction starts off a bit different as they walk you through controls. I appreciated the walkthrough as it’s a process transitioning from 2K to Live. So learning how to call picks, perform signature moves and more proved to be helpful. After tutorials it’s on to an NBA Finals preview between the Cavaliers and OKC. I just have to say I found it a bit funny as it was NBA 2K14 cover star vs 2K15’s. However, if you don’t want to play the preview game you can navigate to the main menus.
The main menu offers the Rising Star, Ultimate Team and Dynasty modes as well as the Tip-Off (exhibition) and Head 2 Head (multiplayer). NBA Memorable Moments from NBA Live 14 has been replaced with NBA Big Moments, focusing on all players rather than just the rookies, and recreates critical moments that stood out during the season. Then there’s NBA Rewind that not only shows you what games were played in the NBA season, but also allows you to play “select” games from your favorite teams.
One gripe with the Big Moments is you don’t get to appreciate the achievement. Instead, you accomplish the goal and game over. No celebrations, no quick animations, nothing. It’s a big moment that doesn’t feel like a big moment.
But let’s talk about what drives NBA Live 15, gameplay. Ball control is beyond realistic. The paced is much faster than Live 14 and a step faster than NBA 2K15 as well. It’s a mixed bag as this transition can be a gift or a curse as the players tend to have a much quicker shot release than 2K Sports.
NBA Live 15 also has much better player models than what’s been available in the past. Though it still has a bit ways to go, no one will turn away NBA Live for presentation. Hand and hand are the animations. Watching a player go for a shot and come down awkward and possibly stumbling over is the most realistic movement I’ve seen to date. Something else that’s rare is players skipping down the court, but in Live 15, it’s there. To follow where this is going, player ball movement is spot on. In the year of Live’s true comeback, this is truly their one up over NBA 2K15.
For those that play NBA 2K15 a lot, there will be stumbling with a few things however. When setting picks I kept pressing the “B” button, which in 2K15 would perform that move. In Live however, it’s a simplistic way to set up ally oops. Second are free throws, as holding down the free throw button will allow your player to begin his shot. The trick here is to time the release by letting go of the shooting button, where 2K used the right thumb stick and felt more natural with release.
The two biggest key opportunities that I noticed were steals are way too easy. It made me feel like I was playing an arcade game that allowed me the opportunity to get easy scores and triumphant during honestly undeserving moments. And second were the slam dunks. If you have the momentum you can pull off some amazing dunks, too amazing though, feeling arcade-ish. I felt like a was playing NBA JAM. Don’t get me wrong, the inner child was thinking “BOOM SHAKA LAKA!”
Commentary from Jeff Van Gundy and Mike Breen was fairly decent, yet felt a bit unbalanced at times in perspective to gameplay and blending with the crowd. The chemistry is there from the team, but it doesn’t hold the same level that 2K has mastered. Even in comparison to Live 14, it still feels about the same.
What did feel to have a better presentation however, the halftime show from Jalen Rose. I felt intrigued to watch each halftime show simply based on the individual breakdowns. Live 15 also had a much better looking crowd this year, just a bit too repetitive as they were all in the home team colors.
Rising Star plays a big part of NBA Live 15 once again as you can create your player and take your A-Game to the Jordan Take Flight showdown to earn a draft pick opportunity. Kind of disappointed that EA Sports decided not to integrate the Game Face 2.0, however there are way more options available for customization. Define your appearance, play style and pick your shoes. The shoe game in NBA Live 15 is bananas, allowing you to choose a pair for home and away games.
Keep up with your rising star by news feeds, player growth and stats as well as viewing your career accomplishments. Grade feedback is most critical however as it’s where your coach base his suggestions and concerns from each quarter, and ranks overall on what worked and what didn’t.
While Rising Star has progressed from Live 14, it still has a bit ways to go to keep players engaged throughout the season.
I think the biggest part of NBA Live 15 is online. Connectivity was quite consistent, which is a bit more than what can be said about 2K. An off court mode was left out again this year though, a mode that once defined the franchise.
In the end NBA Live 15 plays different because it is different. Live has earned a great deal of credibility by going back to the drawing board and recreating the authenticity needed to put the franchise back on the map. This is NOT the year to overlook NBA Live. It’s the year to get it!
Replay Value: 3.75/5
Overall Rating: 3.75/5