Posts by GordonFroman117:
Watch The Extended MGS: GZ Side Ops ‘Day’ Mission and PlayStation Exclusive ‘Deja vu’ Mission TrailerNovember 30th, 2013
Coming on the heels of the launch of the next generation home consoles, Konami and Kojima Productions released the new 12-minute Extended Gameplay Video showcasing a “Side Ops” day mission where Big Boss must use his renowned stealth tactics in broad daylight, making detection an even greater threat. This daytime setting however give viewers a clear look at Metal Gear Solid V’s new gameplay mechanics, weather conditions, refines AI, and the pristine graphics showcase the power of the FOX Engine.
PlayStation system users are in for a treat as Hideo Kojima also announced that Metal Gear Solid V: Ground Zeroes will feature an exclusive mission for the PlayStation 3 and PlayStation 4. The “Déjà vu” mission is a throwback to the original Metal Gear Solid, allowing you to play as Solid Snake (in all of his low-polygon, pixelated glory) in the high definition world of Ground Zeroes.
METAL GEAR SOLID V: GROUND ZEROES will be released in Spring 2014 on PlayStation 3 and PlayStation 4 systems, as well as the Xbox 360 and Xbox One systems. The game will be available in retail stores nationwide on current generation systems for the MSRP of $29.99 or via download for $19.99. For PlayStation 4 system and Xbox One, the game can be downloaded for $29.99 suggested retail price.
Eidos-Montréal has released a new selection of screenshots and concept art of their current project, Thief. These screens highlight segments from a mission at the beginning of the game called ‘Lockdown’.
The oppressed population of the City is ruthlessly enforced by the firm hand of Baron Northcrest that has issued a citywide lockdown to prevent the spread of an unknown illness. Known only as ‘The Gloom’, this epidemic has tormented the citizens and has gripped their minds with crippling nightmares and horrific voices in their heads.
Master Thief Garrett has returned to the City and must reach the Baron’s hideout on the other side of the brutal lockdown. He chooses to infiltrate a nearby jewelry store, which he had overheard, held valuable items. Garrett can’t help but steal a glimpse of what lies inside.
THIEF is due for release on February 25th, 2014 in North America for PC, PlayStation 4, and Xbox One.
As many already know Hideo Kojima personally unveiled the long awaited Metal Gear Solid V: The Phantom Pain this past E3 and there was much rejoicing. But in the months prior, Metal Gear Solid V: Ground Zeroes was announced and this may have thrown some for a loop wondering what the difference between the two are.
The full Metal Gear Solid V experience will actually be comprised of both The Phantom Pain and Ground Zeroes. Metal Gear Solid V: Ground Zeros is the prologue to The Phantom Pain, arriving in Spring 2014 this entry brings all of the hallmarks of the renowned franchise in a concentrated story mode that guides players into the new gameplay mechanics.
Ground Zeroes follow the stealthy exploits of Big Boss (A.K.A Snake) as he must infiltrate a Cuban prison on a rescue mission. Big Boss soon finds himself deep within enemy lines and only has his skill to rely on to make it out in one piece. The Phantom Pain picks up right where Ground Zeroes leaves off, featuring deep story arcs and dynamic gameplay as expected of high caliber Metal Gear Solid titles.
Ground Zeroes will be available on Xbox 360, PlayStation 3, Xbox One, and PlayStation 4. For current-gen consoles a retail copy will be available nationwide for $29.99 or digitally for $19.99. On Xbox One and PlayStation 4, it can be downloaded for $29.99.
We’ll keep our readers updated with further news concerning Metal Gear Solid V: The Phantom Pain as soon as we get word!
The first-person hack & slash that has you battling the armies of hell, Hellraid, has been pushed to an undetermined date in 2014. This decision to hold off for a later launch date was made in order to implement new ideas that the team felt needed to enhance the gameplay and redesign segments that fans didn’t like during playtesting.
“Since we started developing Hellraid we have had a clear goal to create a game that we all would love to play. We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun,” writes game producer Marcin Kruczkiewicz in an update on the Hellraid official blog.
It’s never fun to hear about games being pushed back, especially when it’ll be months from its original launch window. The upside is that this time is being spent on giving the game an extra layer of polish and the team is hard at work ensuring the best possible experience.
Developed by Techland, Hellraid will be on Xbox 360, PlayStation 3, and PC. Visit www.hellraid.com to keep up-to-date with the game’s progress and read up on the developers blog to hear straight from them.
Release Date: October 29th, 2013
Publisher: Electronic Arts
Platform: [Reviewed: Xbox 360], PlayStation3, PC, Xbox One, PS4
Genre: First-person Shooter
Rated: M for Mature
In the never-ending power struggle for dominance in the FPS scene, Battlefield has been on a steady climb, especially since the release of Battlefield 3, wowing players with the power of the Frostbite Engine and the level of destructibility of the environment around them. This time DICE has pushed their engine even further with more realistic environments, sounds, and destruction. Their multiplayer takes full advantage of the facelift and improvements, but that can’t help DICE break the habit of making a not so memorable campaign.
After retrieving intel confirming past suspicions, main protagonist Sergeant Daniel Recker and the rest of Tombstone squad find themselves caught in the middle of a raging civil war in Shanghai. A coup led by the Chinese Admiral Chang and backed by the Russians, the U.S is being held responsible for the assassination of Jin Jié, the future leader of China. Tasked with finding top priority VIPs you locate and shoot your way out of Shanghai.
This short campaign lasted a modest 6 hours, taking players through war-torn Shanghai and all the way to maximum security prisons. DICE was claiming to have a great story to tell with Battlefield 4’s campaign, but within those six hours I seldom felt connected to any of the characters nor did I care about the series of events unfolding.
DICE attempted to force backstories and small talk between your team members, but forgot one thing: engage the player. Getting emotionally attached to your companion(s) only works when they convey that there is something deeper between them; either romantically or perhaps sharing an unbreakable bond. The Master Chief and Cortana are perfect examples: the very first scene with them together portrayed a deep connection between the two; a few casual and whimsical lines of dialog and you can already fill in the rest of the blank. Battlefield 4’s surprise reveals and the choice you make at the end was anticlimactic because I simply did not care.
I may be dead inside for not caring about the characters or plot, but that doesn’t mean that I didn’t enjoy the actual gameplay. Each level has segments that grants multiple approaches to any situation, whether it’s guns blazing, in a tank, or stealthily. An arcade-style point system is also implemented where players earn points for every kill and can be rewarded for chaining kill together, performing melee attacks, or getting headshots.
These points go towards an overall score that can unlock new weapons for you to use. To access these unlocked weapons you only need to access a weapon crate. Weapon crates are placed throughout each level where you can grab any weapon you have unlocked or picked up. If you didn’t get to unlock everything in a level you can retry the mission and use your newly obtained arsenal in an attempt to get a higher score.
But with that arcade-style point system also brought along an arcade-style shoot. Enemy AI is laughably easy, even in the hardest difficulty these baddies are just gallery targets waiting to get blasted. Your “Engage” skill is useful when facing larger groups, it marks all nearby targets for your squad to focus their fire which comes in handy some of the time if not for the fact that you can take on platoons all by yourself.
As always its Battlefield’s multiplayer that pulls its weight with 10 new maps, tweaked point system, plentiful modes, and “Levolution”. Escaping a skyscraper by crashing through the window, parachuting to safety and having an enemy chopper attempt to snuff you out is extraordinarily invigorating, making many moments like these some of the most memorable and exciting multiplayer experiences to date.
How can you look at Battlefield and not take a moment to stare? Regardless of which platform, Battlefield 4 boasts remarkable visual prowess. The aging current-gen versions however are not without their lower resolution textures, grainy shadows and pop-ups. One level in particular had you look out at the decimated remains of a cruiser and off to the side was the dark, ultra-pixelated clouds of a thunderstorm. It is unfortunate to be taken out of the game’s world because of some not so pleasant backdrops; it didn’t ruin the game, it just made it seem less believable, and as you may all know by now, I’m one who needs to be completely immersed.
Battlefield has some of the best controls for a FPS around. Each weapon has its own feel; the kickback requires steady trigger fingers and precise aim to actually hit your target. There are some learning curves that can frustrate players, especially those whom are accustomed to just placing your reticle on your enemies and firing. At long distances, especially with sniper rifles, you’ll need to lead the reticle ahead of foes if they’re running or place it slightly above because of bullet drop. Helicopters and jets are still confusing and difficult to control, causing some unintended yet hilarious deaths, thankfully there is testing range to practice your piloting skills.
Sound is phenomenal, plain and simple. Every pop, explosion, and thwack of incoming bullets flying past you is as realistic as they can get. If you have a nice headset you’ll be ducking out of reflex! Now there are a few instances of sounds inexplicably being absent when they obviously shouldn’t be, luckily it wasn’t a prevalent issue as it only occurred on occasion.
The majority of time will be spent in multiplayer and that’s perfectly fine, the improved game and gunplay, along with many small, but welcomed improvements gives players an excuse to dedicate long hours into their online soldiers. The underwhelming campaign drags down this latest outing, but it’s the multiplayer that offers so many jaw dropping moments, plentiful modes, and deep customization and leveling options that warrants players to keep coming back for more.
Overall Rating: 4.25/5
Ever since Titanfall made its first debut it made waves within the gaming community leaving all who have witnessed its flowing parkour jetpacking gameplay and the towering mechs known as “Titans” in awe. Since then there has been gameplay videos and trailers giving us a deeper look into some of the gameplay elements, but the bigger questions were still left unanswered: When is Titanfall’s release date? And is it ever coming to the PlayStation 4? Well, all of those burning question have been answered, and more!
All we were given to satiate our curiosity was that Titanfall was dropping in Spring 2014, now we know when: March 11th! (That’s my birthday! YAY!!)
Is Titanfall coming to the PlayStation 4?:
When Titanfall was announced that it was launching for Xbox 360, Xbox One, and PC, many had hoped that Titanfall would be coming to the PlayStation 4. Unfortunately, a recent statement by Blake Jorgensen, chief financial officer of EA has this to say: “If you want to play Respawn’s first title, you won’t be able to do it on a PlayStation 4.” He also claims exclusivity “for the life of the title.”
This caused some confusion for gamers. Is the franchise exclusive or just Titanfall? Luckily the co-founder of Respawn, Vince Zampella took it upon himself to post some tweets and clear up the air of misinterpretations.
The Collector’s Edition:
And finally, along with the release date, there will also be a collector’s edition you can splurge all of your money on! If you’re feeling giddy about getting your hands on Titanfall and feel like dropping some serious cash at the same time then this bad boy will set your wallet back a good $250! Click on the image for a closer look at the sweetest collector’s edition you probably ever seen!
A lot of news, some not so good, but we now have an exact day and a collector’s edition to save up for! Next year is going to start off big! Titanfall will drop on March 11th, 2014 for Xbox 360, Xbox One, and PC.
Nazi Zombies became rabidly popular within the Call of Duty fan base when it was first introduced in Treyarch’s Call of Duty: World at War. Since then Zombies has been a core feature of following Treyarch titles, receiving the DLC treatment and even fleshing out into a whole separate campaign in Call of Duty: Black Ops II.
The head honchos over at Infinity Ward who spearheaded the franchise into one of the biggest blockbusters in gaming are trying their hand at a similar mode with an Infinity Ward twist: Aliens!
Extinction is a 1-4 player co-op mode that features classic wave-based survival while also incorporating first-person base defense, scavenging for supplies and class leveling so you can stack the odds in your favor. And as far as what can be seen in the trailer, these alien quadrupeds look vicious and extremely hostile, varying in size and abilities.
We’ll experience the other end of the world scenario on November 5th for current-gen consoles and PC. Next-gen versions will be available to play at their respective launch dates of November 15th for PlayStation 4 and November 22nd for Xbox One.
The critically acclaimed and Game of the Year winning The Walking Dead, masterfully crafted by Telltale Games, returns to emotionally scar us in The Walking Dead: Season 2.
Season 2 takes place several months after the events of Season One. This time around players will control the actions and decisions of Clementine as she must continue to survive the tribulations of the undead apocalypse while searching for sanctuary. If the first season has prepared us for anything it is to prepare to make harrowing and morally complicated decisions while trying to keep in the feels.
You can place you pre-order on Season 2 for PC and Mac directly from Telltale Games over at http://telltalegames.com/walkingdead/. Doing so will grant you 10% off the purchase price of $24.99 and you will be eligible to receive the Collector’s Edition DVD!
The Walking Dead: Season 2 Episode will be available on PC and Mac first, launching at an unspecified date before Christmas day with subsequent episodes becoming available 4-6 weeks apart. Xbox 360, PlayStation 3, and iOS versions will be available after all five episodes are available to download on PC and Mac.
Release Date: September 20th, 2013
Publisher: 505 Games
Platform: [Reviewed: Xbox LIVE Arcade], PC
Rated: M for Mature
There’s a certain charm to over-the-top entertainment that I can’t help but love. Movies like ‘Machete’ and games like ‘Serious Sam’ are full of blood, carnage, and ultra-violence, but they don’t take themselves seriously. Though they aren’t meant to be; the fun is all in how absurd it is. Marlow Briggs is all of that, plus one part Black Dynamite, one part Dante’s Inferno and (I’m sure this joke has been told a thousand times already) Shadow Man.
Marlow Briggs is a firefighter that is maintaining a long-distance relationship with his lovely girlfriend who is away on an archeological dig. He ends up visiting her, but as luck would have it, he ends up killed and his girlfriend gets kidnapped! Our main villain believes that Briggs’ girlfriend can reveal the secrets of an ancient codex and so he has Marlow offed. The twist is that they kill him with a scythe containing the spirit of a deity that resurrects Marlow to avenge his own death, save his girlfriend, and be accompanied by a flying, talking death mask.
There is not an original bone in Marlow Briggs’ body. Everything from the combat to the flying talking mask has been seen and done before. That is the case, plain and simple, but the elements it does borrow plays to the game’s strength and keeps things interesting enough till the very end. By wielding a giant scythe the combat closely resembles that of Dante’s Inferno. Well timed and varying button combos performs devastating flurries of scythe attacks, blocking to nullify damage and reflect projectiles and a healthy dose of grabbing enemies and chucking them off a ledge or into other bad guys.
The scythe can also be transformed into various other forms such as a warhammer, whip, or a sword. You also wield magic with a large area-affect that decimates all nearby foes. You earn XP for kills to use toward upgrading your skills and unlock other combos; stringing together multiple kills will reward players with XP bonuses. There is the occasional puzzle that needs to be solved that breaks up the never-ending explosions-barrage, but nothing to really get that cog in your brain turning.
I’ve noticed that some of the most visually impressive arcade titles are those that use hand-drawn sprites, environments, characters, etc. Braid and Bastion are both examples of this, boasting gorgeous visuals and hardly can that be said for games that go the realistic route. That’s were Marlow Briggs’ comes in and beats that statement into a bloody pulp. Everything from character models to gorgeous backdrops dazzles the screen, but with the quickly paced segments of all the action will be focusing more on explosions and your surroundings.
A lot of enemies and rockets can come at you from any direction possible so you’ll need to stay in control. The weapon combos are easy enough to remember, the one thing that threw me off a bit was that the game is always at a fixed angle and the right stick is used to quick-dodge, after a while though you get used to it. There are some issues with hit detection that I noticed; most of the time the hits registers and sometimes it doesn’t, and that can drag things along just a bit longer than they need to be
Marlow Briggs and the Mask of Death know that none of its parts are particularly that great. Every moment is rushed along like it wants you to hurry which at times helps and hurts the game simultaneously. There’s even an achievement to skip all the cinematics! But it’s the silliness of the game and admittedly fun combat that warrants a full playthrough. The combat of Dante’s Inferno/ God of War with none of the seriousness and replace it with wacky moments and humorous dialog. If you’re looking for an action game with an emphasis on action then this title deserves a look at.
Overall Rating: 3.5/5
Have you always wanted to answer a series of increasingly difficult question in an attempt to win $1,000,000, but are too scared to look like a moron in front of audience members and millions of viewers around the nation? Well, there’s a game for that! Deep Silver has announced that Who Wants To Be A Millionaire: Special Edition is coming to home consoles and PC, available for download in North America beginning October 15th, 2013 on PlayStation®Network and the 16th on Xbox LIVE® and Steam.
The classic TV show turned modernized game takes players and places them on the hot seat for a chance for one million virtual dollars! If only you can cash out like in online poker…oh well. Starting with the Fastest Finger First Round, there are over 1,000 questions and all of the original lifelines to keep you in the game – Phone-A-Friend, Ask The Audience, and 50:50. And why play alone when you can play locally with up to three other players!?
Deep Silver will also be offering a series of themed add-on content for specific areas of expertise. Starting with Who Wants To Be a Movie Millionaire, available on the same day as the game’s launch, this add-on includes more than 500 movie based questions. Who Wants To Be A Movie Millionaire will go for a retail price of $2.99 USD.
Who Wants To Be A Millionaire: Special Editions will be available for download for the retail price of $9.99 USD.