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Name: GordonFroman117

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    Technology Of The Future Today In Latest Call Of Duty: Advance Warfare Video

    June 26th, 2014

    CoD AW Header

    Call of Duty: Advanced Warfare brings the technology of tomorrow to today’s players. Sledgehammer Games co-founders Glen Schofield and Michael Condrey discuss how future tech and the exoskeleton redefine the gameplay of Call of Duty.

    Players will get to wield the weapons of the future starting on November 4th, 2014 on PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    EA SPORTS Announces Fan-Selected NHL 15 Cover Athlete

    June 26th, 2014

    NHL Header

    Hockey teams have their eyes set on the prestigious Stanley Cup and they are willing to get some knuckles bloody and a lose a few teeth to get it. But for the individual athletes, MVP awards do nicely, and also, being picked by fans to be immortalized as the cover art for a video game!

    EA Sports Announces Patrice Bergeron as Fan-Selected NHL 15 Cover Athlete

    Patrice Bergerson-Cleary, playing for the Boston Bruins, has been selected to lead a new generation of hokey videogames after an astounding 10 million fan votes!

     

    NHL 15 will be on store shelves on September 9th for Xbox 360, Xbox One, PlayStation3 and PlayStation 4.

     

     

     

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    Batman: Arkham Knight – Batmobile Battle Mode Gameplay

    June 25th, 2014

    BAK

    The Dark Knight’s battle against crime has taken an unexpected turn; all of Gotham is now overrun with gangs and thugs who have taken to its street to spread total anarchy. The Scarecrow has returned to unite the Rouge Gallery and wage an all-out war on Gotham. Batman must use every skill and tool at his disposal, including the Batmobile’s newly-revealed Battle Mode, to protect his city from complete destruction.

    The Batmobile has never managed to be utilized to its full potential in a video game before. After seeing Batman race through Gotham, engage enemy tanks with a wide array of weaponry, maneuverability capabilities and back is a sight to behold. The last two Rocksteady Arkham titles made you feel like you were the Batman. Fighting and chasing baddies around Gotham inside a Batmobile will finally let you be the Batman.

    Batman: Arkham Knight is being developed for Xbox One and PlayStation 4. The release date has been pushed back to a 2015 release window. We’ll update readers when a new date has been set.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    The Emotion and Intensity Of Football Comes To Life In FIFA 15

    June 25th, 2014

    FIFA 15 Header

    Fine tuning the gameplay isn’t enough to help players experience what it’s like out in the football field, so in FIFA 15, fuelled by EA SPORTS IGNITE, fans can experience the intensity of football like never before.

    FIFA 15 will bring its fans authentic player visuals where everything is alive and the turf evolves with every step, plant or slide. More agility and control delivers a whole new level of responsiveness as tuned player biometrics cause players to react and move with balance and closer control when in possession of the ball. And man to man battles brings players new shoulder barges, shirt pulling, and big fall physics to FIFA 15, which allow fans to feel the battle.

    FIFA 15, developed at EA Canada, will release worldwide in September on PC, Xbox One and the PlayStation 4. FIFA 15 will also release on the Xbox 360, PlayStation 3, Wii, Nintendo 3DS, and PlayStation Vita this Fall. Not all game features are available on all gaming platforms.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    EA SPORTS PGA TOUR Harnesses The Power Of Frostbite 3, Coming In Spring 2015

    June 23rd, 2014

    EA S PGA T Header

    After a small hiatus, Electronic Arts announced a return to the virtual link with EA SPORTS PGA Tour. For the first time in a EA SPORTS title, PGA TOUR will utilize the powerful Frostbite 3 engine to bring us gorgeously detailed real-world courses, as well as epic fantasy courses that offer new settings and unique challenges.

    “Frostbite 3 is really the perfect piece of technology for us to use as we create EA SPORTS PGA TOUR,” said Executive Producer Brent Nielsen. “There is no better engine out there for creating complex, lifelike environments, and it has allowed us to recreate some of the world’s most beautiful courses, as well as create some new ideas of our own. Also, for the first time ever we’re offering a game that’s completely free of load times after you start your round, allowing you to move seamlessly from one green to the next tee without breaking immersion.”

    This newfound freedom will come in handy not just for PGA TOUR courses fans know and love, but also in the new fantasy courses that will make their debut in EA SPORTS PGA TOUR. Why take two shots to get a ball around a beached battleship in the Battlefield Paracel Storm course when you can fire a ball right at the bow, bounce it off the deck and land on the green in one?

     

    Developed by EA Tiburon, EA SPORTS PGA TOUR will be available in Spring 2015 for Xbox One and PlayStation 4.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    Destiny ‘New Beginnings’ Trailer

    June 23rd, 2014

    Destiny Header

    Bungie’s next epic space odyssey is inching itself ever closer to its launch and continuing to help satiate our appetite are steadily released trailers that let us get a closer look at a solar system in need. This latest trailer drives the message home that the Guardians are Earth’s only defense against the “Darkness” that has plagued the galaxy in search of an omnipotent, spherical space-farer, “The Traveler”.

    Perhaps the most exciting thing about the trailer is the fact that the Destiny beta now has an official date of July 17. To gain access to the beta head on over to any of the retailers listed below and pre-order Destiny on the console of your choice to receive a beta code. You can also visit http://www.destinythegame.com/wheretobuy.

    • Amazon
    • Best Buy
    • GameStop
    • Walmart

    Destiny is available for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 on September 9th, 2014.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    Square Enix Announces FINAL FANTASY TYPE-0 and Agito for North America

    June 22nd, 2014

    FFA T0

    Square Enix has made more exciting announcements about two highly anticipated FINAL FANTASY games: TYPE-0, which originally release in Japan back in 2011 for the PlayStation Portable, will be making its comeback with a revamped HD release on next-gen consoles, and AGITO, a mobile title already released in Japan, will be making its way to Western audiences on iOS and Android devices.

    “The voice of our Western fans was instrumental in the development of FINAL FANTASY TYPE-0, and we’re very excited to release this title soon,” said Hajime Tabata, director of FINAL FANTASY TYPE-0. “The new PlayStation®4 system and Xbox One gaming and entertainment platform have really helped to re-envision this dynamic and turbulent world of Orience.”

     

    The war-torn land of Orience is also the setting for FINAL FANTASY AGITO, where players on iOS and Android mobile devices take on the role of a cadet in the Dominion of Rubrum as they aim to become Agito, a prophesized savior of Orience.

     

    Some key features for FINAL FANTASY AGITO include:

     

    •Character Customization: Create a unique character in the world of FINAL FANTASY AGITO.  Players have access to a variety of character customization options, including gender, facial features, hairstyles and more.

    •Player Choice: Interact with other cadets at Akademeia, including key characters from FINAL FANTASY TYPE-0.  The decisions players make at the Akademeia will affect the course of history in the game, which in turn will affect the worldwide player community.

    •Missions: Players can head out on missions to raise their level, and find/craft their ultimate weapon. Players can also confront powerful enemies in large-scale, cooperative battles involving the entire FINAL FANTASY AGITO player population.

     

    FINAL FANTASY AGITO and TYPE-0 do not have an official release date as of yet.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    Final Fantasy VII G-Bike Announcement Trailer

    June 21st, 2014

    FFGB Header

    FINAL FANTASY is a long running series that has entranced its audience with larger-than-life struggles between good and evil, beautifully composed music, and gorgeous visuals. But not every waking moment is filled with impending doom, sometimes there are moments where you can relax and unwind with some fun mini-games. First appearing in FINAL FANTASY VII, the G-Bike mini-game was playable at a specific point in the main story or from the Gold Saucer amusement park and was so beloved by fans that it is now getting its own standalone mobile title.

     

    Key Features:

    •A motorcycle chase based action game, set in the world of FINAL FANTASY VII – Full 3D stages where players must evade obstacles and fight enemies at high speeds

    •Elements unique to FINAL FANTASY VII – Classic monsters and Cloud Strife’s fighting techniques, created with gorgeous graphics

    •Offers rich gameplay, including numerous missions and character development – Contains a wealth of familiar gameplay features including missions, epic boss battles, detailed weapon customization and item collection

     FINAL FANTASY VII G-BIKE looks to be a thrilling recreation of the high-speed action chase game from FINAL FANTASY VII and fans of the series and the mini-game itself have plenty to look forward to!

    FINAL FANTASY VII G-BIKE is coming to the iPhone and Android devices; no official release date has been announced yet.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    A Tale Of A Little Robot’s Love In ‘A.N.N.E’

    June 20th, 2014

    ANNE header

    Created by artistic director Moise Breton, A.N.N.E weaves a tale of a small robot named Number25 and his love for A.N.N.E – another robot. However, this love is forbidden. Punishable by banishment and disassembly, A.N.N.E was broken down and scattered all over the planet Gomi. Players will help Number25 scour Gomi in a quest to reclaim the pieces of his beloved. You will travel on foot or on board your ship to explore mysterious places, solve puzzles, collect crystals to upgrade or buy equipment, and face enemies in order to retrieve and reassemble A.N.N.E.

    “A.N.N.E” is a game that melds platforming, shoot’ em up, plus RPG elements and combines them to create a highly addictive hybrid. A.N.N.E will be available on PC, Mac, Linux and Wii U immediately upon its launch.

    Available now for pre-order on annegame.com, for$9.99.

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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    Enemy Front Review: Poor Warsaw

    June 11th, 2014

    Game Reviewed: Enemy FrontEnemy Front Box Art

    Date Released: June 10th, 2014

    Developer: CI Games

    Publisher: Bandai Namco

    Platform: [Reviewed: Xbox 360], PlayStation 3, PC

    Genre: First Person Shooter

    Rated: M for Mature

    Enemy Front Header

    World War II was undeniably the number one setting for shooters during the 6th gaming generation as WWII veteran Medal of Honor, and the up-and-coming Call of Duty franchise, made a hefty amount of games about the historical events that took place during. The 7th generation generation toned it down a bit because by that point the subject matter was already done to death. Then here comes Enemy Front that promises to do away with linear levels, and tries to break the first person mold. As ambitious as those claims are, it misses its target by quite the margin.

    Taking place during the Warsaw Uprising, American journalist Robert Hawkins makes his way to Poland to write about his next big story. But for some reason Hawkins gets caught up in the war because his informant gets captured and he article_post_width_Radioreally wants to take a bunch of photos for his newspaper. From then on he decides to kill Nazis, and sabotage their operations. Along the way, as he continues to fight besides the men and women of the resistance, he learns the meaning of fighting for a cause that matters.

    Besides that, this is your average World War II game where the Nazis are being jerks and you have to try and stop them. The way it’s actually told is one part convoluted, one part lazy, and another part boring. Throughout the game Robert Hawkins surprises people by being a decent shot with a sniper rifle, and when asked where he learned to shoot, he just vaguely says “I was in Spain”. They had flashback levels before this and that was an opportune moment to get into Hawking’s backstory, but nope, mentioning Spain is all we need to know apparently.

    Choice is a big concept in this game. Your choices range from which missions to undertake, whether you want to take a vantage point to snipe, or to charge in. There are times when you’re even forced to choose which weapon to use! Choice also applies to gameplay: players can sneak up on guards to avoid alerting the others as you use stealth kills or you can rampage and kill Enemy-Front-French-Resistance-Gameplay-Trailer-620x350everything in sight.

    There seems to be an emphasis on stealth due to the detection meter (red bar) that tells when you’re about to be spotted and the noise icon that indicates when it’s safe to fire weapons without causing alarm. However, stealth is clumsy and you can even be spotted through cover. If you’re really careful you can take out everyone in an area, but eventually you’re going to have to resort to a frontal assault. But if you want to have any fun or challenge makes sure to start at the highest difficulty and fire without hesitation.

    Enemy Front attempts to be an open-world game that encourages diversity in gameplay; yet there is a clear way to point B because there is only one way to get there. Your methods to reach that point may differ, but there are too few moments in the game that is specifically designed for sniping or stealth.

    The enemy A.I. makes things too easy because no matter what you do, there are no consequences to being spotted. Even if you have a whole platoon alerted to your presences you can simply run ahead to the next area. Nazis will take cover and seldom move from their spots.

    My playthrough was 98% running through and unloading clips on foes. Not the fun kind where you can blast several people with the trusty spread of your machine gun,Enemy-Front-Debut-Gameplay but where you must rely on aiming down the sights to even hit your target. Even then you will empty an entire clip unless you have dead on accuracy.

    I expected close-quarters combat to be where firing at the hip with an assault weapon would be a viable option, but even as I was merely feet from an enemy soldier and shot every round I had in my magazine he still managed to survive. It’s like the accuracy of my weapon was so bad that the bullets purposely avoided him!

    So many questionable and missing functions tarnish what would’ve been a somewhat passable shooter. You can’t get into a prone position, you need to hold buttons just to pick up certain items, and when using iron sights, the aiming sensitivity is a bit too high. The weapons are mapped to the left and right directional pad which is nothing out of the ordinary, it’s the fact that you can’t visibly see which of your two main weapons is mapped to which. If you need to swap a pistol to the appropriate weapon, there’s a 50/50 chance of pulling out the wrong weapon and wasting time while under fire.

    The biggest enigma that has perplexed me is how they could’ve possibly made such a muddy looking game using CryEngine 3! We’re talking about the same engine that brought us Crysis 2 and 3! Enemy Front looks like it was ported from the PlayStation 2/Xbox era and the cherry on top is all of the graphical glitches and frame rate issues that run rampant each step of the way. Entire walls go missing, the game comes to a standstill at times, and a creepy unblinking priest will stare you down as he remains perfectly still.

    enemy-front

    A game focusing on the Warsaw Uprising hasn’t been done before in other WWII shooters and it’s actually pretty interesting. With CI Games based in Poland I understand why they would like to bring this major WWII operation to light. Unfortunately, the events of the resistance are completely overshadowed by a story about some shmuck that wants nothing more than a story. If the game focused on an actual soldier, real or fictional, and explained the what, where, when, why, and who a bit more thoroughly, I bet players would’ve been much more engaged.

    This game was in development for three years and it pains me to tear down a game that people have worked so hard on, but the fact of the matter is that Enemy Front is an unpolished, lazily written, and all around ugly game. If you insist on getting this game, make sure to get it on PC; the improvements in the graphical department is leaps and bounds compared to the console versions. If only the story and gameplay (or lack thereof) could’ve followed suit. Enemy Front is a mess from start to finish; from the lackluster firefights to the horrendous controls, the biggest enemy in this game isn’t the Nazis, but the game itself.

    Gameplay: 2.25/5

    Visuals: 2/5

    Controls: 2.5/5

    Audio: 3.25/5

    Replayability: 1.75/5

    Overall Rating: 2.25/5

     

     

     

     

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    GordonFroman117

    Born and raised in Texas, Bryan has developed a never-ending passion for gaming throughout his entire life. Some say he was born with a controller in his hands! In 2001 Halo had shattered his little 8 year old mind and gave him the inspiration to work for Bungie and pledge eternal fanboyism for the Sci-Fi shooter they're famed for. In high school he took his first step toward his dream as he signed up for four years of 3D Amination. Appropriately, he also works for his local GameStop where he gushes enthusiastically over upcoming titles. Bryan has a steadily growing collection of games and consoles ranging from the Nintendo Entertainment System to current-gen as he is ever vigilant of acquiring remarkable titles over decades of gaming. Look for Spartan 482 on Xbox LIVE. He'll never back down 'cause "Spartans never quit!"

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