Posts by GordonFroman117:
- Best Buy
As a huge fan of Bungie’s legacy with Halo, I had high expectations with their latest space odyssey, Destiny. I had every reason to believe that Destiny would simply take the elements Bungie has refined with Halo and incorporate them – well, of course. But now that I have had hands-on time with Destiny, not only have I come to find Destiny a superb shooter, but the RPG elements akin to Borderlands, the social interactivity of MMOs, and an epic tale of galactic proportions make Destiny the most ambitious first-person shooter ever created.
The beta starts off with players playing through the ruins of Old Russia and play through the Cosmodome seen in Destiny’s gameplay reveal. Mere moments before controlling my Guardian for the first time, my muscle memory from playing an unfathomable amount of Halo kicks in; Destiny feels and controls just like I’d imagine and it’s wonderful.
Playing with a headset allowed me to be enveloped with the remarkable sound design as the echoes of Fallen soldiers ripple throughout the building and tension builds with the always excellent score by the one and only Martin O’Donnell. Weapons have a satisfying bang, which many would argue could potentially ruin a shooter if done wrong. And even a basic melee attack sounds satisfying, like the skulls of your enemies are shattering underneath the sheer force of your fist kind of satisfying.
After the well thought out prologue that teaches you all of the mechanics of Destiny without being overbearing, you can finally head to The Tower, the hub area where Guardians can socialize, restock supplies, get new gear, and even accept bounties for the main game and the competitive multiplayer that rewards XP and reputation. Whether you’re a lone wolf looking for trouble or work well with others, you get what your want. You can tackle the dangers of the world alone or you can form a fireteam and stack the odds in your favor with friends.
At one point I felt like I already had a finished copy of Destiny playing in my Xbox. Everything looks and plays fantastic, and your Guardian’s stats and weapons are amazingly balanced out in the competitive multiplayer so no one is overpowered. If this is the beta then I can’t wait for the actual finished product. Bungie, you outdid yourselves.
“Darkwood is a game about survival, exploration, and fear…” sums up what to expect from the up and coming star of the survival/horror genre. First time developers Acid Wizard Studio have crafted a unique experience that shines through the overly predictable and painfully dull tropes of gaming industry.
The story you experience in Darkwood isn’t some fairytale that needs to be told to you to like a child; your own adventure within the darkened forest and the choices you make unravel how events will play out later on in the game. You as the player will need to uncover the game’s secrets and you can do it at your own pace, unlike games today where players are spoon-fed everything. Games nowadays also insist on holding your hand until the game is comfortable enough to let you finally play the game - Darkwood doesn’t do that.
Now I could go on and on with all the setting and features that will be present in Darkwood, but instead, this video with the cool sounding narrator does a better job at that. Take a quick look at The Features of Darkwood!
Check out the latest interactive alpha gameplay trailer below and see many of the game’s mechanics in action.
You see very early on how the player was able to extract an ingredient to create a mutagen of some sort as helpful passive abilities are granted to the player. The twist being that you must also pick which negative effect you want as well. Something like having more aggressive animals or having a narrow line of sight will make players take a moment to really think about the trade-off and weigh in which one will mess you up less.
As the character continues on, you notice that an NPC suddenly shows up when the flashlight point in his direction. Having a bird’s eye view of an area normally gives away too much, but Darkwood ingeniously fogs over everything that is not in your character’s field of view. You will notice that the creature is only visible until you shine your flashlight at it. On top of that, objects and walls can obscure your line of sight.
Darkwood messes with your senses the longer the game progresses and the line between what is real and what is nightmare is blurred. The unknown is Darkwood’s main weapon to create an alien and terrifying environment where you simply do not know what could be lying in wait within the shadows. Many games before rely too much sudden loud noises, jumpscares, and gross-out tactics to emulate fear, but Darkwood looks to bring real fear back to the horror genre.
For those interested, Darkwood’s Early Access is out today on Steam for $13.49.
Steam Greenlight helps thousands of indie developers get their games out there in the eyes of the public in the hopes of having the community’s support in pushing their game to a full release. As any other game enthusiast, I occasionally browse the games on Greenlight and look at all the contrasting ideas and concepts that went into each one. I was about to call it a day on my indie window shopping, until I came across one game in particular, a game that piqued my interest so much that it actually inspired me to do this two-part feature – Darkwood, a top-down survival/horror title.
Acid Wizard Studio, the team behind Darkwood, have something truly special on their hands and so I conducted an interview with the team to give you all a small glimpse behind the history of Acid Wizard Studio and the development process of Darkwood.
Q: Tell us a bit about yourselves and what inspired you to start developing games?
A: Hello, we are Acid Wizard Studio – Gustaw, Kuba and Artur. We’re from Poland and we love video games. That’s pretty much what inspired us to do what we do – we dreamed about being game developers since we were kids. If only we knew this job was so hard…
Q: How did you first come to know each other and what were the events that led to the founding of Acid Wizard Studio?
A: We all met each other in high school. Over the years we’ve been playing various games together, mostly co-op, and thus started having conversations on game design and the like. At one point we’ve decided to quit our jobs and try to make something we really care about, and so Darkwood was born.
Q: For gamers unfamiliar with your work, please tell us about your latest project, Darkwood, and what sets it apart from any other horror title?
A: Darkwood is a game about survival, exploration and fear set in a mysterious forest somewhere in the territory of the Soviet Bloc. What sets it apart from most of the horror titles out there is the unorthodox perspective. It’s not something that will appeal to everybody, but we believe that combined with our art style, it’s something unique.
Q: When you guys first formed Acid Wizard Studio, did you guys already know that you wanted to create a unique horror experience?
A: Nope! Actually, we’re not really horror fans. It actually started off as a simple tower defense game to try and see what game development is all about. Then we started adding things that we thought were cool and started seeing some aspects of the top-down perspective that we think haven’t been really utilized before.
Q: What does a normal day of developing Darkwood consist of? Does it involve copious amount of caffeine?
A: It seems that we are not only weird for a human being, but also weird for a game developer. We rarely drink coffee, but a day without tea is unthinkable for us. The average day is about 95% work and concentration, with a break for Mortal Kombat or UFC Undisputed.
Q: What games, if any, helped inspire/influence the type of game Darkwood would become?
A: I think you’ll be able to see tons of inspiration from other games, ranging from classic titles like Fallout, Star Control 2, to newer ones like Project Zomboid, Teleglitch or Don’t Starve.
Q: What are the obstacles that you had/have to overcome as indie developers?
A: Well, we’re without a publisher, so we have to do EVERYTHING by ourselves, and game development is a complex affair. But it’s nice to have control over everything.
Q: Are there any elements or components that were originally planned for Darkwood that you had to scrap due to time constraints or any other complications?
A: Yes, most prominently we’ve made permadeath optional. This was mainly caused by the need for a strong narrative and more unique characters and events, without sacrificing the current difficulty of the game.
Q: How excited were you guys when Darkwood was finally greenlit on Steam?
A: Very! We decided to eat a bathtub of acid, but then we saw titles like Broforce or Chasm were in out batch, so we ate three.
Q: In hindsight, were there any concerns getting the votes to be greenlit?
A: Well, yes. At that time, we had very little idea about the industry as the whole (we’re still very new to it and mostly operate outside of it, locking ourselves in our wizard tower) and being greenlit back then was way harder, so we weren’t 100% sure if we’re really gonna get there at some point.
Q: Everything seems to be coming along quite well for the Acid Wizards; does it feel like Darkwood is coming together the way you guys hoped?
A: Yes, we’re really happy to say that Darkwood is shaping up to be something really unique, even at this early stage of development, and we have a ton of stuff left to add that will make the experience even better! It’s a miracle we actually made it this far with all of the features we put into the game in the time frame we had, considering we had no prior experience in developing games.
Q: Lastly, what are Acid Wizard Studio’s long term goals?
A: Apart from finishing Darkwood? I honestly don’t know. We’re so focused on this project that we rarely think about other things.
The Acid Wizards played a huge part in making this feature possible. I want to give them my thanks (again) for lending a helping hand and for being really awesome about everything! The first part of my feature focuses on Darkwood and the horrors that wait within. Click on the link provided to learn all that you need to know!
Darkwood is now available for Early Access on Steam on PC! Mac and Linux support is coming soon.
Call of Duty: Advanced Warfare brings the technology of tomorrow to today’s players. Sledgehammer Games co-founders Glen Schofield and Michael Condrey discuss how future tech and the exoskeleton redefine the gameplay of Call of Duty.
Players will get to wield the weapons of the future starting on November 4th, 2014 on PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
Hockey teams have their eyes set on the prestigious Stanley Cup and they are willing to get some knuckles bloody and a lose a few teeth to get it. But for the individual athletes, MVP awards do nicely, and also, being picked by fans to be immortalized as the cover art for a video game!
Patrice Bergerson-Cleary, playing for the Boston Bruins, has been selected to lead a new generation of hokey videogames after an astounding 10 million fan votes!
NHL 15 will be on store shelves on September 9th for Xbox 360, Xbox One, PlayStation3 and PlayStation 4.
The Dark Knight’s battle against crime has taken an unexpected turn; all of Gotham is now overrun with gangs and thugs who have taken to its street to spread total anarchy. The Scarecrow has returned to unite the Rouge Gallery and wage an all-out war on Gotham. Batman must use every skill and tool at his disposal, including the Batmobile’s newly-revealed Battle Mode, to protect his city from complete destruction.
The Batmobile has never managed to be utilized to its full potential in a video game before. After seeing Batman race through Gotham, engage enemy tanks with a wide array of weaponry, maneuverability capabilities and back is a sight to behold. The last two Rocksteady Arkham titles made you feel like you were the Batman. Fighting and chasing baddies around Gotham inside a Batmobile will finally let you be the Batman.
Batman: Arkham Knight is being developed for Xbox One and PlayStation 4. The release date has been pushed back to a 2015 release window. We’ll update readers when a new date has been set.
Fine tuning the gameplay isn’t enough to help players experience what it’s like out in the football field, so in FIFA 15, fuelled by EA SPORTS IGNITE, fans can experience the intensity of football like never before.
FIFA 15 will bring its fans authentic player visuals where everything is alive and the turf evolves with every step, plant or slide. More agility and control delivers a whole new level of responsiveness as tuned player biometrics cause players to react and move with balance and closer control when in possession of the ball. And man to man battles brings players new shoulder barges, shirt pulling, and big fall physics to FIFA 15, which allow fans to feel the battle.
FIFA 15, developed at EA Canada, will release worldwide in September on PC, Xbox One and the PlayStation 4. FIFA 15 will also release on the Xbox 360, PlayStation 3, Wii, Nintendo 3DS, and PlayStation Vita this Fall. Not all game features are available on all gaming platforms.
After a small hiatus, Electronic Arts announced a return to the virtual link with EA SPORTS PGA Tour. For the first time in a EA SPORTS title, PGA TOUR will utilize the powerful Frostbite 3 engine to bring us gorgeously detailed real-world courses, as well as epic fantasy courses that offer new settings and unique challenges.
“Frostbite 3 is really the perfect piece of technology for us to use as we create EA SPORTS PGA TOUR,” said Executive Producer Brent Nielsen. “There is no better engine out there for creating complex, lifelike environments, and it has allowed us to recreate some of the world’s most beautiful courses, as well as create some new ideas of our own. Also, for the first time ever we’re offering a game that’s completely free of load times after you start your round, allowing you to move seamlessly from one green to the next tee without breaking immersion.”
This newfound freedom will come in handy not just for PGA TOUR courses fans know and love, but also in the new fantasy courses that will make their debut in EA SPORTS PGA TOUR. Why take two shots to get a ball around a beached battleship in the Battlefield Paracel Storm course when you can fire a ball right at the bow, bounce it off the deck and land on the green in one?
Developed by EA Tiburon, EA SPORTS PGA TOUR will be available in Spring 2015 for Xbox One and PlayStation 4.
Bungie’s next epic space odyssey is inching itself ever closer to its launch and continuing to help satiate our appetite are steadily released trailers that let us get a closer look at a solar system in need. This latest trailer drives the message home that the Guardians are Earth’s only defense against the “Darkness” that has plagued the galaxy in search of an omnipotent, spherical space-farer, “The Traveler”.
Perhaps the most exciting thing about the trailer is the fact that the Destiny beta now has an official date of July 17. To gain access to the beta head on over to any of the retailers listed below and pre-order Destiny on the console of your choice to receive a beta code. You can also visit http://www.destinythegame.com/wheretobuy.
Destiny is available for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 on September 9th, 2014.
Square Enix has made more exciting announcements about two highly anticipated FINAL FANTASY games: TYPE-0, which originally release in Japan back in 2011 for the PlayStation Portable, will be making its comeback with a revamped HD release on next-gen consoles, and AGITO, a mobile title already released in Japan, will be making its way to Western audiences on iOS and Android devices.
“The voice of our Western fans was instrumental in the development of FINAL FANTASY TYPE-0, and we’re very excited to release this title soon,” said Hajime Tabata, director of FINAL FANTASY TYPE-0. “The new PlayStation®4 system and Xbox One gaming and entertainment platform have really helped to re-envision this dynamic and turbulent world of Orience.”
The war-torn land of Orience is also the setting for FINAL FANTASY AGITO, where players on iOS and Android mobile devices take on the role of a cadet in the Dominion of Rubrum as they aim to become Agito, a prophesized savior of Orience.
Some key features for FINAL FANTASY AGITO include:
•Character Customization: Create a unique character in the world of FINAL FANTASY AGITO. Players have access to a variety of character customization options, including gender, facial features, hairstyles and more.
•Player Choice: Interact with other cadets at Akademeia, including key characters from FINAL FANTASY TYPE-0. The decisions players make at the Akademeia will affect the course of history in the game, which in turn will affect the worldwide player community.
•Missions: Players can head out on missions to raise their level, and find/craft their ultimate weapon. Players can also confront powerful enemies in large-scale, cooperative battles involving the entire FINAL FANTASY AGITO player population.
FINAL FANTASY AGITO and TYPE-0 do not have an official release date as of yet.